Yea, games use a different compression method for normal maps. An example is unreal engine, how the normal map looks completely different after it is imported. If you where to invert a normal map you would probably get an image that is simular to what you may be talking about. Since you are using DX ripper(lol) then you will only get the normal maps that are loaded into memory, which in fact are compressed to an optimized format according to LOD. Try ripping from the actual game files and not from a frame.
Go argue with the person who makes the cod4 and cod5 files rippable (xmodel). Also why in the first place would you care so much to put in a effort into a post in which it doesnt matter if cod mw2's bitmaps are faked bump and models ripped by dx? and only the 3p models will be affected and not fp. Like it matters..it doesn't. You cant rip the raw files (unless you spend lots of time in which you can use dx ripper)....why start a big argument in the first place? Just a game.
Knock off the random discussion.
...another one.
Yellow Means Yield
1920px × 1080px: http://img189.imageshack.us/img189/5...ergreenymy.jpg
1920px x 1200px: http://img695.imageshack.us/img695/2...paperblue2.jpg
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Last edited by Invader Veex; December 12th, 2009 at 12:54 PM.
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