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Thread: Quick-Crit 2008-2009

  1. #6171

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Spartan094 View Post
    Ugh, enough of that stuff, you posted enough times and told enough times how to CORRECTLY fake bump but you didnt know that mw2's normals map have NO Z (Blue) channel at all, ask disaster, I showed him a m16 normal that doesn't have a blue channel at all, just white. I had to edit mw2's normal maps that got ripped, they are desaturated normals where the red channel is the alpha channel map and the green channel is the entire RGB. There isnt a right way to fake bump any mw2 character, weapon, scenery, or vehicle unless in photoshop you take the normal and brighten the thing +100 and the constrast -50 and maybe do it twice then it will look semi like how it should be in the blue channel but it will look ugly and wrong.

    Besides, ill just AO bake the weapons like higuy said on xfire to add shadows and such.
    Either you aren't ripping them correctly or it uses the same compression method that fable uses.(bumps are not normalized.)

  2. #6172
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DEEhunter View Post
    Either you aren't ripping them correctly or it uses the same compression method that fable uses.(bumps are not normalized.)
    Um how could I be ripping them wrong. The modding tools were never released btw. 3ds dx ripper does the same thing to normals as the iwi to dds for the other cod games

  3. #6173
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Spartan094 View Post
    Um how could I be ripping them wrong. The modding tools were never released btw. 3ds dx ripper does the same thing to normals as the iwi to dds for the other cod games
    Cod4 and Cod5 have Modtools.

    Cod6, uh, what modding?

  4. #6174

    Re: The Studio Quick-Crit Thread

    Yea, games use a different compression method for normal maps. An example is unreal engine, how the normal map looks completely different after it is imported. If you where to invert a normal map you would probably get an image that is simular to what you may be talking about. Since you are using DX ripper(lol) then you will only get the normal maps that are loaded into memory, which in fact are compressed to an optimized format according to LOD. Try ripping from the actual game files and not from a frame.

  5. #6175
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    Re: The Studio Quick-Crit Thread

    Go argue with the person who makes the cod4 and cod5 files rippable (xmodel). Also why in the first place would you care so much to put in a effort into a post in which it doesnt matter if cod mw2's bitmaps are faked bump and models ripped by dx? and only the 3p models will be affected and not fp. Like it matters..it doesn't. You cant rip the raw files (unless you spend lots of time in which you can use dx ripper)....why start a big argument in the first place? Just a game.

  6. #6176

    Re: The Studio Quick-Crit Thread


  7. #6177
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Spartan094 View Post
    Go argue with the person who makes the cod4 and cod5 files rippable (xmodel). Also why in the first place would you care so much to put in a effort into a post in which it doesnt matter if cod mw2's bitmaps are faked bump and models ripped by dx? and only the 3p models will be affected and not fp. Like it matters..it doesn't. You cant rip the raw files (unless you spend lots of time in which you can use dx ripper)....why start a big argument in the first place? Just a game.
    Only reason why that was even possible was because Infinity Ward released the ModTools for both of those games.

  8. #6178
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Malloy View Post
    im sorry but virtual green screen > . <,

    love it.
    You better tell me what's wrong with my virtual green screen right now mister :|

  9. #6179

    Re: The Studio Quick-Crit Thread

    Knock off the random discussion.

  10. #6180
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    Re: The Studio Quick-Crit Thread

    ...another one.

    Yellow Means Yield
    1920px × 1080px: http://img189.imageshack.us/img189/5...ergreenymy.jpg




    1920px x 1200px: http://img695.imageshack.us/img695/2...paperblue2.jpg

    Last edited by Invader Veex; December 12th, 2009 at 12:54 PM.

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