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Thread: Quick-Crit 2008-2009

  1. #6201
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    I'm sorry guys, I guess I should had posted a model so you would know what kind of magazine I was talking about. Lol. Magazine you can read. :P

    &@Hunter: Its not gotta be that high res, But I want to take up what space it can for best quality. Props, you may think aren't a big role in a game but they make it. Especially if the same one is used multiple times. Plus the UVW I rendered bigger so you could see it.



  2. #6202
    left halo
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    Re: The Studio Quick-Crit Thread

    you really dont need those polies

  3. #6203
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    Well here are two things out of the many Ive unwrapped. Whatchuthinkin?

    DONT LOLZAT MEH PROPS! But yea, I'm doing a mass production of props and various other things, UVWing, then I will texture them.

    Copier Paper Boxes

    With paper:






    Without paper:




  4. #6204
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    I was wondering about that magazine 'cause of the weird shape of the UVs I was like... that's... a "square" clip.... weirdness haha

    Anyhow, for all these simple assets I really don't see you being all that capable of fucking it up. You have the general knowhow, I wouldn't worry about messing up on UVs on these small assets. What's all this stuff for anyhow?

    Plus, the model is what bothers me for the box of paper, not the UVs. Put a top sheet on the stack of paper and make it interesting, add an edge curled up or something, right now it's boring and looks like a box of <random perfect object>

  5. #6205
    Could've Moved Mountains
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    Re: The Studio Quick-Crit Thread

    For a closed magazine like that, you can get away with just making a box or, at most, a box with an extra edge where the spine would be. You don't need to add that many sides, especially considering A) no one can see them B) Thin triangles hurt performance in certain game engines.

    As for UV'ing the magazine, you don't need to put that much space for the sides or the back. Give most of your UV's space to the front cover since that is what most people will be seeing. If you really want to get the most out of that front cover you could delete the back cover and then just place the prop magazine down as some kind of static mesh.

    As for the paper boxes - you could cut tons of triangles by integrated the paper mesh with the box mesh in your first example.

  6. #6206
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    Haha, yea that would of had been one weird mag. And all of it is for various things.
    And I did have the ends curled up on the paper but then I just made it flat. Lol I'll put it back.
    1. Get me better at basic concept of UVW.
    2. Teach me to texture on UVW's.
    3. Hell of it.
    4. Props for maps if I ever need.
    5. Portfolio that does not exist whatsoever atm.
    6. And for anyone who wants. When finished. Release.

    But some of the props Im going to be making, like the bigger more visually noticeable. I will be high poly modeling and baking normals. Etc. Along with that all my props will be textured at a very high resolution. Then downsized for whichever way it goes as far as engine. And handling.

    All-in-all this is just stuff to do to have fun and learn, along with something to do in my spare time.

    No there wont just be props either I'm going to be trying to fish out a lot of different things.

    Llama, Ill do props if you need some for the game your producing.
    Hit me up on my cell# text 8594216238 if you need something.
    Peace bro. Bbol


    EDIT: @Leg I am going for low poly but, I'm not stressing LOW too much.
    Last edited by Terror(NO)More; December 13th, 2009 at 08:59 PM.

  7. #6207
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    Bahumba, get into the Christmas SPIRIT guys! Start posting your work. Get this forum back on the road again!

  8. #6208

    Re: The Studio Quick-Crit Thread

    honestly man, i dont know what to say about how bad that unwrapping of yours is.

  9. #6209
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by neuro View Post
    honestly man, i dont know what to say about how bad that unwrapping of yours is.
    I was about to AIM you and ask if you were being serious or not... then I looked at the UV job and realized why you said that.



    Cut the greens, wield the reds.

    Think about where you want seams to be. Do you plan on having the box be upside down most of the time (so that you see that there aren't seams between the bottom and the sides of it) or is it going to be sitting proper?

    If you wield like I say to you'll get one long strip for the box, which will allow you to have a much simpler UV layout and have a lot less dead space.

    The area with the gray... I didn't realize that the inside of that area was all just empty at first.... cut those edges and make them into thin strips all side by side.... or wield them so they line up with one side of the box. This will make texturing easier, and will allow for a shit ton less wasted space.

    The same holds true to the little guy in there.

  10. #6210
    Neanderthal Dwood's Avatar
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    Re: The Studio Quick-Crit Thread

    wield or weld llama?

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