Try and undo the last few steps you guys did. Then step by step try to reproduce the bug. It's probably in how the map is compiled, some null pointer or something. I wish Halo had better error checking / reporting.
I think OS will really push this project forward. I'm hoping to have OS updated and out by xmas.
I suggested to him to write up design documentation or some visual models. Hopefully it is taken seriously
Last edited by Skarma; December 20th, 2009 at 11:28 PM.
I fixed the problem (was a corrupted AR. now I need a new one. :\)
I have a visual model of what I was describing last night. If you're on xfire tonight I'll send the pic then.
E: I'm going on vacation soon so this probably won't be updated however I'm going to try and see how much script I can add to a map before it over loads... If there's a MASSIVE bottleneck I'm def going with skarma on os but we'll see what happens first (probably not until jan will I have a decision)
Last edited by Dwood; December 21st, 2009 at 03:23 PM.
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