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Thread: Squad-Based Gameplay

  1. #21
    IV Good_Apollo's Avatar
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    Re: Squad-Based Gameplay

    Quote Originally Posted by Dwood View Post
    Yeah I know. :P Was too lazy to fix that.





    Basically. I can set up a method to get the ai to move ahead of the player but currently the method I have for ai advancing is by telling where the ai are and moving them ahead. I guess they don't move ahead of the player per se but rather they themselves move ahead incrementally. Requires a fairly... linear gameplay at the moment as I don't know how much script space I can use up.

    Most of the lines of script, are not even continuous, for efficiency. There's only 3 continuous scripts.



    Here's a link to my vid for those who missed it- http://www.xfire.com/video/1bebaa/
    If it's going to be so linear, what gameplay point is there to having squad commands?

    Aside from experimentation of course...
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  2. #22
    Codesaurus Skarma's Avatar
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    Re: Squad-Based Gameplay

    Try and undo the last few steps you guys did. Then step by step try to reproduce the bug. It's probably in how the map is compiled, some null pointer or something. I wish Halo had better error checking / reporting.

    I think OS will really push this project forward. I'm hoping to have OS updated and out by xmas.

    Quote Originally Posted by Good_Apollo View Post
    If it's going to be so linear, what gameplay point is there to having squad commands?

    Aside from experimentation of course...
    I suggested to him to write up design documentation or some visual models. Hopefully it is taken seriously
    Last edited by Skarma; December 20th, 2009 at 11:28 PM.
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  3. #23
    Neanderthal Dwood's Avatar
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    Re: Squad-Based Gameplay

    Quote Originally Posted by Skarma View Post
    I suggested to him to write up design documentation or some visual models. Hopefully it is taken seriously
    I fixed the problem (was a corrupted AR. now I need a new one. :\)

    I have a visual model of what I was describing last night. If you're on xfire tonight I'll send the pic then.

    E: I'm going on vacation soon so this probably won't be updated however I'm going to try and see how much script I can add to a map before it over loads... If there's a MASSIVE bottleneck I'm def going with skarma on os but we'll see what happens first (probably not until jan will I have a decision)
    Last edited by Dwood; December 21st, 2009 at 03:23 PM.
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