Very nice kid, fine detail on the eyelashes too? Smashing!
Very nice kid, fine detail on the eyelashes too? Smashing!
Why have you made the barrel ect more high poly? It is not needed. The amount of sides you have before was decent, maybe they did not give the best silhouette, but now you have too many...
The first version you had was fine apart from a few topology problems. I hope you backed it up. Revert to the older version. Make it high poly and texture bake the bastered.
He's probably just extruding those parts out of each other, subdiv style. This is bad.
If you're going to be lazy, than no one cares. Go back and do it again properly, because right now, my shit has more aesthetic appeal than that.
WATCH
Let's play a guessing game.
I have modeled a gun from Star Wars. It is not in the movies, but it IS in at least 2 (maybe 3) out of 4 incarnations of a very popular Star Wars video game.
It was very hard to model because the particular game dates back to the early 2000s, and, although had about as dedicated of a mod following as Halo did, the weapons were severely low-polygon and were very hard to find good refs for.
Firstly, regular renders to appease Snaf (No smoothing):
With wireframe:
Secondly, good-looking renders because I think it looks nice.
With wireframe:
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Last edited by English Mobster; December 23rd, 2009 at 09:38 PM.
A second post!!
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