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Thread: Okay Mother Cluckers...

  1. #91
    Untruely Bannable~ Inferno's Avatar
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    Re: Okay Mother Cluckers...

    Fuck. Well I need to rotate the skybox about 120 degrees...

    How does I do this?
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  2. #92
    chilango Con's Avatar
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    Re: Okay Mother Cluckers...

    Just extract the model, rotate it, and make sure the regions and materials are fine.
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  3. #93
    Free Kantanomo English Mobster's Avatar
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    Re: Okay Mother Cluckers...

    Inferno:
    Will be at dad's around 3:00 Pacific.
    Then I'll make your edits, because I'll have my source files and Photoshop.
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  4. #94
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    Re: Okay Mother Cluckers...

    Alright. Until then I will be working on a Christmas release of some sorts. And going to get my parents some gifts and stuff.
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  5. #95
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Okay Mother Cluckers...

    no leaked spv2 content in it? awww
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  6. #96
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    Re: Okay Mother Cluckers...

    Quote Originally Posted by SnaFuBAR View Post
    no leaked spv2 content in it? awww
    Pshhhhhhh zteam ripz are better. Everyone knows that.
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  7. #97
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    Re: Okay Mother Cluckers...

    Quote Originally Posted by Con View Post
    Just extract the model, rotate it, and make sure the regions and materials are fine.
    You obviously don't know what GBX importer does to material libraries.



    It hurts.
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  8. #98
    Free Kantanomo English Mobster's Avatar
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    Re: Okay Mother Cluckers...

    Yeah, GBX model importer hates skies, from my experience.
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  9. #99
    chilango Con's Avatar
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    Re: Okay Mother Cluckers...

    That sky has at most 6 materials. Suck it up :|
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  10. #100
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    Re: Okay Mother Cluckers...

    Quote Originally Posted by Con View Post
    That sky has at most 6 materials. Suck it up :|
    Every poly is assigned to 1 or 2. I have no idea how to fix it.
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