Not really. I opened uncooked revelations in UDK just fine.
The gameplay/looks for Harbinger and Cyclotron are fine. 2 small things for Transcendence:
1. Water in middle = death? It's a little bit too easy to die when you're on the top section, and it gets frustrating during some fights.
2. Other than that, gameplay is fine. To nitpick a bit, and I know this is your first brush map, but feel free to make it prettier now. Some variety in the rocks/building textures and possibly some structures (mostly decorative, but you have enough empty space to add some things for gameplay value as well) could give the map added appeal.
Originally the bridge area was planned to be over a bottomless pit but I got lazy and just built a lake. I guess it ended up being a bit annoying. I've killed myself multiple times in it. I never meant it to be as heavily traveled as it ended up being. I'll try and be more careful with height hazards in future layouts.![]()
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