Page 642 of 645 FirstFirst ... 142 542 592 632 640 641 642 643 644 ... LastLast
Results 6,411 to 6,420 of 6443

Thread: Quick-Crit 2008-2009

  1. #6411
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: The Studio Quick-Crit Thread

    I think it looks like dense rubber :/

  2. #6412
    halord Futzy's Avatar
    Join Date
    Jun 2009
    Location
    irc
    Posts
    1,447

    Re: The Studio Quick-Crit Thread

    Decided to have a go at making a wallpaper, but cant decide what to do with the top. Suggestions?

  3. #6413
    Bring it Nero's Avatar
    Join Date
    Jan 2010
    Posts
    775

    Re: The Studio Quick-Crit Thread

    Imo, there really isnt a focal point on it. Just sort of alot of randomness. Mb its just me though.

  4. #6414
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: The Studio Quick-Crit Thread

    I think its good the way it is.

  5. #6415
    Apex Huero's Avatar
    Join Date
    May 2007
    Location
    Severna Park, Maryland
    Posts
    1,137

    Re: The Studio Quick-Crit Thread

    you seem to be stuck between the "soft glowy beams" and the "sharp lines and gradients" styles
    the result is interesting but not necessarily visually appealing

  6. #6416
    Senior Member Terror(NO)More's Avatar
    Join Date
    Dec 2006
    Location
    Georgetown, Kentucky
    Posts
    382

    Re: The Studio Quick-Crit Thread

    MrBig, make it with black as main color, then orange or purple. And some white.

  7. #6417

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Advancebo View Post
    PP-2000

    1798 Traingles
    909 Polygons

    Already backed this up
    Definitely more room for a lot more detail. Needs more sides on the forward sights and barrel, otherwise silhouette will look blocky. Also halo or not, making a high poly for normal baking wouldn't hurt.

  8. #6418

    Re: The Studio Quick-Crit Thread

    some speed-modelling on my part.

    made this in about 3-4 hours i believe.
    it's a highpoly just to give a nice normalmap, and nothing else, it's not a masterpiece.
    it's actually a small flying repair-drone, no more than half a meter long, so this is MORE than enough details.




    edit: it's actually more like 2 hours, recorded here: http://www.livestream.com/neurologic...a-b701567fb7bd
    yes, those are butchered pelican-wings.

    keep in mind this is a TERRIBLE model, and nobody should ever model like this if you want to make a proper model. in this case, it didnt matter, so i just hacked and chopped to save time.

    edit2: apparently, it cut out halfway-ish trough.
    Last edited by neuro; January 10th, 2010 at 10:01 AM.

  9. #6419
    and Masterz1337 too! Advancebo's Avatar
    Join Date
    May 2008
    Location
    Georgia, USA
    Posts
    2,012

    Re: The Studio Quick-Crit Thread

    Looks a bit like the pelican from Halo.

  10. #6420
    Apex Huero's Avatar
    Join Date
    May 2007
    Location
    Severna Park, Maryland
    Posts
    1,137

    Re: The Studio Quick-Crit Thread

    that would be a ridiculously inefficient repair drone

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •