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Thread: Quick-Crit 2008-2009

  1. #6431
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread





    The background stuff is rather low res 'cause it's supposed to just be background stuff. The Jerry Cans and Shovel/Axe are a bit high 'cause they are a part of the ambulance, but... *shrug*

    I wanna go crazy with this scene and eventually get it all into UDK. The assets that are textured I've already put into the engine, the rest I haven't yet.

  2. #6432
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    hate to be a pain but (shut up fuckheads) can you brighten it up a little? my cousin's computer has a fucked-up old crt, i can't see shit and no amount of messing with the settings helps. one thing i will say though is that the metal objects need some texture and the sandbags need to lose the text, it looks ridiculous. leave them blank.

  3. #6433

    Re: The Studio Quick-Crit Thread

    IRONY.

    Anyways, not to derail the thread, but I want to put in a request that this thread be locked and a new quick-crit thread started. It's starting to take way too long to access the page.
    Not that I ever have anything worthwhile to say, but I like to keep up with the different things you folks are working on.

  4. #6434

    Re: The Studio Quick-Crit Thread

    Do it. New Studio Quick-Crit thread for 2010. And have this one be archived.

  5. #6435
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DEEhunter View Post
    Do it. New Studio Quick-Crit thread for 2010. And have this one be archived.
    I agree

  6. #6436
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    Sorry for the big picture, but the shots not working. Well I have a question, look at the top left corner the brown thing that looks like vent.



    Say I was to model it, how would I go about unwrapping it so I can render a normal map for it and put it on a plane?

    Hope you guys can help, thx.

    E: Sorry for double btw.
    Last edited by Reaper Man; January 11th, 2010 at 06:08 PM. Reason: Eh, nevermind, [shot] tags make it bigger.

  7. #6437
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    So you want to bake that detail into a normal map on a plane?

    If you want to just put it on a plane then you model a plane.... and UV that. You don't have to UV the "highres" or detail mesh when baking normals down.

  8. #6438
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Why would you put that detail on a plane. If anything, it would be a box, not a plane.

  9. #6439
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Disaster View Post
    Why would you put that detail on a plane. If anything, it would be a box, not a plane.
    Yeah this. By the way, the only thing your actually unwrapping is the low res object.

  10. #6440
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    I'm not even making that. I was just using it as a reference to what I was asking.

    But thanks Llama, Disaster

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