overlay a colourmap to differentiate it, and get rid of that terrible post processing, don't make everything blueish.
I've been hard at work, I promise. :P I'm gunna be redoing those bricks now, they finally bother me enough to actually get around to it. I'm gunna be taking this scene into the UDK soon to take advantage of the better lighting stuff. Yay global illumination and AO! haha.
love the stains around where the windows were bricked up
Originally Posted by rossmum love the stains around where the windows were bricked up Yeah how did you do that? With a decal or something?
Nah, with terrible practicies lol. it's one massive texture :/ normal res is 2048x2048 That's an old version btw.
Seems a like a inefficient use of texture space. You would be better off with a tile and then decals to make variations.
gotta say it still looks fucking sweet though
There are currently 1 users browsing this thread. (0 members and 1 guests)
View Tag Cloud
Forum Rules
Bookmarks