My humor is dying =(
Well, I didn't want to make a copy of some Halo 2/3 crate. I wanted it to be different, but if you say so, I can scrap it. Any suggestions on how to start the new one?
My humor is dying =(
Well, I didn't want to make a copy of some Halo 2/3 crate. I wanted it to be different, but if you say so, I can scrap it. Any suggestions on how to start the new one?
go into it looking at references. base your designs on them, but tweak them to be original. it'll be on a ship, so it won't have to be olive drab. be realistic. crates don't have screens on them because it costs too much to put it on them, and it doesn't make much sense to have them on items unless the items are high priority and need to be secure as hell.
e: http://halo.wikia.com/wiki/Crate
Last edited by Huero; January 24th, 2010 at 12:24 AM.
serials and other text are pretty bad, serial numbers aren't just random strings of characters. screen text is not funny. none of the fonts used look suited to the halo universe, nor does the colour palette.
Crossposting here for some quick crit. Still in my sketchy phase with the tablet. Also, he's doing that painful trick with his index finger. I don't have photoshop on this computer, so I did it in sumopaint (no fucking pressure sensitivity support). Ignore that single line across his chin that makes it look square.
![]()
Last edited by ExAm; January 24th, 2010 at 02:36 AM.
eh...sumopaint drags your stuff way down.
Just test of the low poly model. IDK how good it looks. is it too low quality for unreal? I think it's a bit low quality, but we'll see once i get it into the engine (kinda having prob with that, but going to see if I have better luck with the school's unreal engine). Stand isn't done, prob going to lower the quality of the stand to fit with the stargate.
version 4.7.5.5 (yup, a jump back sincev5 model wasn't used in any part of this model.actually, there is one part that used the v5 model reworked the v4.5 textures and fixed up the model a bit. some parts were made from scratch, most of the textures are redone.
version 4.5.2 for comparison: both models are in the same tris range if i remove the glyphs
![]()
Last edited by kid908; January 24th, 2010 at 10:48 PM.
Pretty cool, nice work.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks