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Thread: [WIP] Precipice

  1. #141
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    The map loads. Yay. Now to get a lightmap in there so I can see what I'm doing. As for the OS stuff, wouldn't it make sense for me to finish working with the tools I understand, then add that stuff at the end?

    Edit: Well, wouldn't you know- the old .bsp file had issues too. I switched it back in when I realized it was the globals with issues, and the map crashed again. Two problems at once. Jeez. Well, at least it's fixed now.

    Edit edit: Gyaa. It worked until I added a lightmap, then it crashed again. Maybe it is a bitmap or something, but sapien works fine, and that loads all the bitmaps. Maybe a shader effect then. If there is a way to examine the exception reports, that would be extremely helpful.

  2. #142
    Hey there! Llama Juice's Avatar
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    Re: [WIP] Precipice

    Isn't there a crashlog type thing?... I wanna say debug.txt in your CE root... but Iunno it's been forever.

  3. #143
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    After hours of painful trial and error, I have decided that the most likely issue is tagspace. I was able to track the problem down by deleting groups one by one, but then it would change if I kept something else in. After a while I decided it was either trying to drive me insane, or it was random because it wasn't the particular thing causing a problem, but how many things were in it at once. I checked the tool log, and with all the tags in the map, it's .01Mb from the tag limit. It works fine when it has .55Mb of space left. I wonder if it needs breathing room to function.

    Assuming this assumption is correct, I'm going to do more optimization- that should cut down on overall size, and if I'm right, I'll be able to compile with all the tags included at once. If I'm wrong, I'll be even more confused and frustrated than I am right now.

  4. #144
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    Re: [WIP] Precipice

    You are using the default tag set, right?

  5. #145
    Neanderthal Dwood's Avatar
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    Re: [WIP] Precipice

    Sorry that I wound up being little/no help

  6. #146
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by higuy View Post
    You are using the default tag set, right?
    Mostly. I have some holograms from the campaigns, and I've tweaked some stuff, but overall it's normal. It shouldn't really make a difference.

    Quote Originally Posted by Dwood View Post
    Sorry that I wound up being little/no help
    Don't worry about it. I'm always open to help, but at least if I screw something up I can then spend hours trying to figure out what I did. :P Would be a little harder swapping files back and forth. More variables.

    EDIT:


    PRECIPICE LIVES. Cut out 3,000 faces from the Control Room, and although the texturing is now gone to hell, the map compiles and loads with all tags included. Tool reported .70Mb of space for breathing room. Took fucking long enough. Now of course there's a shit ton of stuff to do, especially since if you look in the opposite direction it looks like this:



    There is no spoonwall. I decided to delete it all and work from scratch. It had major issues anyway. I may use parts of the old model, but for now that's just a large skybox wall.

  7. #147
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: [WIP] Precipice

    Looking good!

  8. #148
    Senior Member hry's Avatar
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    Re: [WIP] Precipice

    Very nice c;

  9. #149
    Neanderthal Dwood's Avatar
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    Re: [WIP] Precipice

    Are you doing what I suggested like 3 months ago over xfire?

  10. #150
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Dwood View Post
    Are you doing what I suggested like 3 months ago over xfire?
    Honestly, I can't remember what your suggestion was. :P Remind me?

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