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Thread: Quick-Crit 2010

  1. #151
    Smiley in all my posts CSFLOYD's Avatar
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  2. #152
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Advancebo View Post
    Its more likely than you think, I modeled the rails. So I'm pretty sure I know how the details are and how its modeled.

    By the way floyd, the barrels have too many polys concentrated in that one location, compared to the rest of the model. Poly Distribution?
    Did I ever tell you Bo that I fucking hate you at times. Your crit is perfectly legit at times, but I have not seen you give anyone a pat on the back for a long time... everything you say is negative...

    I can just image you sitting there with a smug look on your face every time you post due to the context in which you post. Not the quested one in particular.

    Just wanted to tell you that though. Im happy now Love you sometimes though,

  3. #153
    and Masterz1337 too! Advancebo's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Hunter View Post
    Did I ever tell you Bo that I fucking hate you at times. Your crit is perfectly legit at times, but I have not seen you give anyone a pat on the back for a long time... everything you say is negative...

    I can just image you sitting there with a smug look on your face every time you post due to the context in which you post. Not the quested one in particular.

    Just wanted to tell you that though. Im happy now Love you sometimes though,
    Love you to

  4. #154
    Senior Member ICEE's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by CSFLOYD View Post
    Those anims actually look pretty good, which surprised me until I saw that they were by veex. You should really specify this sort of thing in your posts. Also, no reload?

  5. #155
    For Auir! ODX's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by ICEE View Post
    Those anims actually look pretty good, which surprised me until I saw that they were by veex. You should really specify this sort of thing in your posts. Also, no reload?
    ICEE, as much as you and me are both animation whores, every so often we need to stop looking at just the animations, and take notice of the actual gun and comment on it, hence why he posted that video also (To show it in-game, etc)

    Gun looks nice in-game, but still seems like it feels pretty weird. I'm just hating that scope, and what's most annoying is that there isn't anything you yourself can really do or it'd be too different or look weirder.

  6. #156
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: Quick-Crit 2010

    So I'm learning a little HTML and I just attempted making a basic website from scratch and with lightbox:
    http://corn.ghosthunterssrq.org/lightboxtest.html

    However, for some reason when i click middle image (tulips.jpg) lightbox never loads it, though the other images work fine. I need to know if it works for you guys (I doubt it) and how I can fix it.

    Here is the code for that page:
    Code:
    <html>
    <head>
    <link href="css/lightbox.css" rel="stylesheet" type= "text/css" />
     <script type="text/javascript" src="js/prototype.js"></script>
    <script type="text/javascript" src="js/scriptaculous.js?load=effects,builder"></script>
    <script type="text/javascript" src="js/lightbox.js"></script>
    </head>
    
    <body background="/web_background.jpg">
      <p align="center">&nbsp;</p>
    
      <p align="center"><font color="#C0C0C0"><font size="6"><a href="http://corn.ghosthunterssrq.org/"><font style="BACKGROUND-COLOR: #808080">Home</font></a>&nbsp;&nbsp;&nbsp; &nbsp;<a href=
      "http://corn.ghosthunterssrq.org/page2.html"><font style="BACKGROUND-COLOR: #808080">Page 2</font></a>&nbsp;&nbsp;&nbsp; &nbsp;<a href=
      "http://corn.ghosthunterssrq.org/lightboxtest.html"><font style="BACKGROUND-COLOR: #808080">Images</font></a></font></font></p>
    
    &nbsp
    
      <p align="center">
      <a href="http://corn.ghosthunterssrq.org/testimg/reactor%20w%20caustics.png" rel="lightbox[group]" title="Reactor with caustics"><img src="http://corn.ghosthunterssrq.org/testimg/reactor%20w%20caustics.png" width="320" height="240" /></a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
      
      <a href="http://corn.ghosthunterssrq.org/testimg/Tulips.jpg/" rel="lightbox[group]" title="tulips"><img src="http://corn.ghosthunterssrq.org/testimg/Tulips.jpg" width="320" height="240" /></a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
      
      <a href="http://corn.ghosthunterssrq.org/testimg/tweaks%20logon.jpg" rel="lightbox[group]"title=tweaks logon"><img src="http://corn.ghosthunterssrq.org/testimg/tweaks%20logon.jpg" width="320" height="240" /></a></p>
    
    </body>
    </html>
    As far as I can tell nothing is wrong with the code, but it wont show up. Help please.

    e: JUST KIDDING, DISREGARD THIS. I FIXED IT.
    Last edited by Corndogman; February 1st, 2010 at 08:19 PM.

  7. #157
    halord Futzy's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Corndogman View Post
    So I'm learning a little HTML and I just attempted making a basic website from scratch and with lightbox:
    Add border="0" to the img tag to get rid of that blue border

  8. #158
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: Quick-Crit 2010

    Thanks MrBig. I had it there before but I got rid of it, forgot to add it back in.

  9. #159

    Re: Quick-Crit 2010

    Definitely prettier than my first attempt at HTML:
    http://spacebrick.net/pictures/blog_gallery/oldsb.png
    Click at your own risk.

  10. #160
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Spartan094 View Post
    Would it matter on the grip part since your holding the gun in both 1p and 3p view and wont need to see it UNLESS imbrokeyou decideds to animate it where it shows the entire grip then yeah.
    E: [15:21] Dr. Spartan094☭: he said
    [15:21] Dr. Spartan094☭: the magazine isnt modeled smoothly
    [15:21] Dr. Spartan094☭: to the body of the gun
    [15:21] SFloyd v3: ...
    [15:22] SFloyd v3: it fits
    [15:22] SFloyd v3: its fine.
    [15:22] SFloyd v3: unless in the animation
    [15:22] SFloyd v3: you stare at it the whole time
    Don't be fucking lazy. Do things properly or don't do them at all.

    Quote Originally Posted by MrBig View Post
    You'd hurt yourself trying to look through that scope
    No you wouldn't (unless the charging handle reciprocates, which I doubt), and I've no idea where you got that idea. I've got to wonder at the design though, since Bungie seem to have thrown common sense out the window when designing that abomination. Who the living fuck puts the cocking handle so far back that it's where your cheekweld is on the stock? Once again, Bungie have gone from actually paying at least some notice to practicality and decent aesthetics to taking the usual sci-fi easy way out of sticking shit in weird places and bevel-and-extrude spamming to try and make something look futuristic. Fuck that.

    Quote Originally Posted by kid908 View Post
    There's no way that is 4k tris... it's around 10k. Stop using the poly count, and convert it to editable mesh and look at the tris count. Poly count would be useless since like the front of the gun, would only be counted as 3 poly when it is many more tris. What's the actual tris count now?
    You can get the tri count without converting it to editable mesh.

    Also, Advancebo is more or less a talentless hack, Hunter, but by the same token I've never seen you do anything but reverse-engineer existing works and then replicate them. Just because you can copy every Halo 3 asset perfectly, it doesn't mean you have talent.

    What'd be nice would be for Advancebo to spend less time shitposting and more time actually working on something decent (this means something that ISN'T a shitty screenshot-to-texture job or half-arsed model), and it'd be nice to see you make something that's actually original. How's that for some crit?

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