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Thread: [WIP] Halo: Reach's assault rifle

  1. #11
    Senior Member Hunter's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    Quote Originally Posted by neuro View Post
    oh look, another copy.

    Haha, bet you thought I would be the first to make that ay?

    Well, looks like I'm not the first. haha. This I will do the Falcon before anything else though, dunno.

    Ontopic: Looks like a good start, but we don't care about polygons, we need the triangle count. Also, could you post a wireframe please?
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  2. #12
    Animator Shockwave's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    Thank you for the advices! It's like that that I discovered 3ds max, 2 years ago, by looking a little more for every day. I have'nt ever ended a project (lack of motivation?), but this one I plan to end it.
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  3. #13
    Animator Shockwave's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    Quote Originally Posted by Hunter View Post
    Haha, bet you thought I would be the first to make that ay?

    Well, looks like I'm not the first. haha. This I will do the Falcon before anything else though, dunno.

    Ontopic: Looks like a good start, but we don't care about polygons, we need the triangle count. Also, could you post a wireframe please?
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  4. #14
    Rocket jump! Lateksi's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    Too many sides on some of those cylinders. Like I mean, I don't even know much modelling but I know you want to make it lower poly for CE.
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  5. #15
    Smiley in all my posts CSFLOYD's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    The end of the barrel, you don't need that little indent, just a complete waste of polygons, unless the animator makes something up allowing the user to see the end of the barrel.
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  6. #16
    Senior Member Hunter's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    How to render a real wireframe:
    1. Select all of you model geometry.
    2. Press Ctrl + V.
    3. Make a copy.
    4. Whilst still having the copied geometry selected apply the push modifier.
    5. Set the value to 0.1
    6. Open material editor and apply a new material onto the geometry (Apply to selection if it asks).
    7. Change the new material colour to black, and check the "Wire" checkbox.

    Do that please.
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  7. #17
    Animator Shockwave's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    WIREFRAME:

    FIRST PERSON:
    Last edited by Shockwave; February 3rd, 2010 at 01:10 PM.
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  8. #18
    Senior Member teh lag's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    :\ Maybe render at something bigger than 500x200? I'm finding it really hard to see what your model actually looks like.

    More angles as well. Don't just show us from the perspective of your reference. Models need to look right from more than just one view.
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  9. #19
    Senior Member Hunter's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

    Render to at least 1000 x 750. That's the side I use. Also, save as jpg!

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  10. #20
    Animator Shockwave's Avatar
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    Re: [WIP] Halo: Reach's assault rifle

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