Any proprietary game platform... at all. Like I was saying, videogames is being ushered into the broadcast model.
(As I said on the OnLiveFans forum, who are remarkably mature with this issue...)
OnLive's purpose is videogames as consumable entertainment. You purchase a game that satisfies a certain type of entertainment that you wish... you get bored of it... you get a new game that satisfies a (slightly/wholly) different type of entertainment that you wish... and eventually the old stuff goes away to make room for the new. You keep new experiences, OnLive makes commission, and it couldn't be any easier for you.
But if you expect videogames through OnLive to be a portion of our culture and to have artistic qualities -- you're fooling yourself. The fear of being kicked off the market will only promote developers to make consumable hot-sellers for 2 weeks that have a 2-year long tail then disappear. You will not get cultural-impacting content off that business model... especially not before videogames reach that stage as a medium itself.
Convenient entertainment, not culture-impacting art.
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