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Thread: Quick-Crit 2010

  1. #191
    chilango Con's Avatar
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    Re: Quick-Crit 2010

    I guess I might as well post this.



    It reads sets of 3d coords from a file and prints them in a rotating manner. Got any ideas for things to change or add?
    Last edited by Con; February 11th, 2010 at 11:04 PM.

  2. #192
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2010

    I am learning java and this is relevant to my interests.

  3. #193
    Teh_kid kid908's Avatar
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    Re: Quick-Crit 2010

    I've seem this done with Microsoft Exel. It's pretty amazing how a program can do stuff it was never meant to do.

  4. #194
    walk the platypus Cagerrin's Avatar
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    Re: Quick-Crit 2010




    9500 tris, still adding details but I've got the general shape fleshed out.

    sort of based on Seras' Harkonnen cannon from Hellsing.

    (yes I'm aware that I'm using circles/arcs with far too many sides but sometimes it's more pain than it's worth not to)

  5. #195
    Looking for a concept gig Chainsy's Avatar
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    Re: Quick-Crit 2010

    The part in front of the trigger looks really forerunnerish. I don't know if you're trying to branch off from forerunner, but I am pretty sure you are so fix that.

    edit- wtf, why am I up here, this was to comment on cage's gun below...

  6. #196
    walk the platypus Cagerrin's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Chainsy View Post
    The part in front of the trigger looks really forerunnerish. I don't know if you're trying to branch off from forerunner, but I am pretty sure you are so fix that.

    edit- wtf, why am I up here, this was to comment on cage's gun below...
    Now that you mention it, yeah, it does look that way. Will fix it, just need to find a not-terrible way to make the thicker hinge part transition to the grip area.

  7. #197
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Quick-Crit 2010

    take a look at the way it's done on an m79 grenade launcher.

  8. #198
    For Auir! ODX's Avatar
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    Re: Quick-Crit 2010

    Shotgun Grenade-Toss styled after Reach's. I'm really loving how they went back to Halo 1's way of tossing:

    Frames: 34

  9. #199
    am I an oldfag yet? Heathen's Avatar
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    Re: Quick-Crit 2010

    Reach CE here we come.

  10. #200
    a bit of the old in-out Roostervier's Avatar
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    Re: Quick-Crit 2010

    kinda choppy near the end and the throw itself seems off. try ripping the h1 throw itself and looking at the motions frame by frame.

    take this as an example



    sorry for the shitty material, shouldve made it brighter, but thats an older anim of mine. yeah, not perfect, my arm motion could use work too, but i think it should give you decent reference.

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