Thanks for all the responses guys!
Anyways, i got this GREAT tutorial Yayap's beginners map creation. I was following it through until i got to the part with displacing. It said that the flat plane should look like your map you made in paint, but mine doesn't even change >_>
Well that tutorial sucks.
NEVER EVER EVER use a displacment map. EVER.
This tutorial is good:
http://hce.halomaps.org/index.cfm?fid=2299
The only hard part of it should really be making the bases, but if you pay attention, it should be too hard![]()
Depending on the cad, 3ds max will open. I'm pretty sure AutoCAD and 3dsm are compatible atleast in atleast 1 import/export format.
Gmax honestly works just as well as max for beginners in halo ce, but once you get a bit more advance, the tools max have are just so convenient that you wouldn't want to go back afterwards.
3dsm and others free: http://students.autodesk.com/ (your school has to be part of the program for you to access this)
Maya Personal Edition: http://download.cnet.com/Autodesk-Ma...-10721815.html (when you render image, I believe there's a watermark on it that you can only remove with the full version)
If you're going with free, I prefer Gmax over all others. sketchup free just doesn't cut it with it's limits on exports and blender for 1 hogs so much cpu and ram and the ui is horrible. It might be good, but it's not for me.
E: does newly purchase 3dsm licenses work on unlocking older versions such as max 8? For instance, I buy 3dsm 2011 (when it comes out and all) and want to use that license with max 8, would it work?
Last edited by kid908; February 13th, 2010 at 10:35 AM.
Don't use anything but Gmax/3ds max 8. Seriously, you will just make more work... Gmax is your best bet and has everything you need, although 3ds max is better. You don't have to pay for 3ds max... that is all I am saying, and I am not going to go into details, and I am not referencing any ways of getting it.
And usually CAD classes involve programs like AutoCAD or SolidWorks which all work around making real life objects. 3ds max and gmax are not like this, and you shouldn't really be looking for CAD tutorials. gmax and 3ds max are game modelling applications, which is completely different from SolidWorks which used millions of triangles and uses measurements ect..
just a warning here guys, don't discuss piracy in any manner. depending on the moderator, what a lot of you have already said could be a 5 point infraction, so knock it off.
all round consense on gmax as a good freeware program, and mapping is easy, its the bases and caves that get a little difficult, especially creating faces, I hate creating faces. though said earlier, rhino is good make very good looking objects more photo friendly, but solid works I know is very technical an percise and is made for more 3-D technical drawings. actully in my experience Rhino has similar end results to 3ds max and gmax dispite a much diffrent style of use.
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