View Poll Results: If you can animate, would you be interested in this?

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  • I am an animator; yes.

    22 81.48%
  • I am an animator; no.

    5 18.52%
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Thread: Calling all animators! (Animation contest is live!!!)

  1. #71
    Senior Member ICEE's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    @ Annhilation: use the merge scene function to get them in the same scene. And you can do whatever you want to the scene as long as it renders from FP.
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  2. #72
    huehuehue annihilation's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Now it's missing some textures.
    Well, I can still do the animation if that's not an issue.
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  3. #73
    Senior Member teh lag's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Quote Originally Posted by annihilation View Post
    Now it's missing some textures.
    Well, I can still do the animation if that's not an issue.
    The needed textures come in the .rar file. When you open a scene and textures are missing, there's a dialog that comes up with a "browse" button which lets you specify where they are.
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  4. #74
    For Auir! ODX's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    I think, I loaded up the scene with the Fuel Rod first, the merged in the arms, making sure to move the Fuel Rod textures over to a different material sphere thingie in the material editor window.

    Oh, and it's 'white' because of the render settings and the specular of the gun, etc. I (yes, I admit it, I fucked with the rendering a bit) changed around the ambient and tint a bit to make it look better.
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  5. #75
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    I might have an entry Thursday or Friday. I'm just messing around right now but I might finish an actual animation when I have time.
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  6. #76
    Taiko Drums = Win
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    Re: Calling all animators! (Animation contest is live!!!)

    Here's my entry i promised

    (i know about the clipping errors, dont kill me my comp sucks and displayed in viewport at 14fps)

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    also no points for creativity
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  7. #77
    Slightly Insane JackalStomper's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    I like it, you seemed to pay a lot of attention to the overall motion of the animation. But it has some logic problems, like when you shoot the rods when firing, and it eats them up when you reload it... what will be tossed out at the start of the animation??? There also seems to be some hyper extension on the left arm during the end.

    At the end, the gun's motion reacts a little unrealistic. Seeing as how you mount the end of it on your shoulder when firing, I doubt it would pitch back like it does when readying it.

    I wouldn't say NO points for creativity, but definitely not a lot.

    Isn't clipping fun?
    Last edited by JackalStomper; February 17th, 2010 at 03:25 PM.
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  8. #78
    For Auir! ODX's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    Quote Originally Posted by FRain View Post
    (i know about the clipping errors, dont kill me my comp sucks and displayed in viewport at 14fps)
    Oh please, my computer probably has less than that (it's a 2003 computer) but that's still no excuse, just go through the animation slowly and look for any major clipping that needs fixing.

    Oh, also, when he's putting the gun back to the origin I can clearly see the fuel rod rounds sticking out from the bottom >_>
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  9. #79
    Untruely Bannable~ Inferno's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    I'm entering this contest. Will upload video today hopefully.
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  10. #80
    Untruely Bannable~ Inferno's Avatar
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    Re: Calling all animators! (Animation contest is live!!!)

    How are the origins?



    I haven't animated anything like this in a long time and I'm not sure if these are exactly right.

    I'm not using wrist controllers. I hate them.
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