@ Annhilation: use the merge scene function to get them in the same scene. And you can do whatever you want to the scene as long as it renders from FP.
I am an animator; yes.
I am an animator; no.
I think, I loaded up the scene with the Fuel Rod first, the merged in the arms, making sure to move the Fuel Rod textures over to a different material sphere thingie in the material editor window.
Oh, and it's 'white' because of the render settings and the specular of the gun, etc. I (yes, I admit it, I fucked with the rendering a bit) changed around the ambient and tint a bit to make it look better.
I like it, you seemed to pay a lot of attention to the overall motion of the animation. But it has some logic problems, like when you shoot the rods when firing, and it eats them up when you reload it... what will be tossed out at the start of the animation??? There also seems to be some hyper extension on the left arm during the end.
At the end, the gun's motion reacts a little unrealistic. Seeing as how you mount the end of it on your shoulder when firing, I doubt it would pitch back like it does when readying it.
I wouldn't say NO points for creativity, but definitely not a lot.
Isn't clipping fun?![]()
Last edited by JackalStomper; February 17th, 2010 at 03:25 PM.
Oh please, my computer probably has less than that (it's a 2003 computer) but that's still no excuse, just go through the animation slowly and look for any major clipping that needs fixing.
Oh, also, when he's putting the gun back to the origin I can clearly see the fuel rod rounds sticking out from the bottom >_>
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