Results 1 to 8 of 8

Thread: Lightmap UVs

  1. #1

    Angry Lightmap UVs

    Suck.

    Tool's lightmap uvs are the worse that I have had to work with when it comes to baking lightmaps, they overlap, they are out of scale, they are just shitty. And some of the maps I have been working on recently ended up having good lighting but are constantly overlapping and are blurred out due to improper texel scaling. So I ask.

    Someone please work on Custom Lightmap uvs or at least provide a white-paper of some sort that maps out the sbsp tag other people or myself can look into something like this.
    firescythe
    Reply With Quote

  2. #2
    Senior Member
    Join Date
    Nov 2007
    Posts
    2,576

    Re: Lightmap UVs

    I'd like these too, using custom lightmaps would help alot. Recent projects I've worked on too (one of them being with DEE actually) had some shit spots becuase of lightmap uvs. Meaning there was random black spots and light spots in area's, etc.

    Seeing this happen would benefit the community alot I think.
    Reply With Quote

  3. #3

    Re: Lightmap UVs


    Look at this meng.
    Reply With Quote

  4. #4
    Senior Member FireScythe's Avatar
    Join Date
    Sep 2006
    Location
    UK, England
    Posts
    321

    Re: Lightmap UVs

    What you say?!
    Reply With Quote

  5. #5
    Neanderthal Dwood's Avatar
    Join Date
    Sep 2008
    Location
    Wouldn't u like to know?
    Posts
    4,189

    Re: Lightmap UVs

    Dude, Aether's been out for ages and there still isn't a tutorial out for it. >
    Reply With Quote

  6. #6
    Senior Member FireScythe's Avatar
    Join Date
    Sep 2006
    Location
    UK, England
    Posts
    321

    Re: Lightmap UVs

    Thats actually from a usertool command i've put together in the past couple of days. And while i haven't gotten around to completing it yet (and will now need to revise it to include custom lightmap uv's) there's a tutorial on my wiki page.
    Reply With Quote

  7. #7

    Re: Lightmap UVs

    Awesome! Now no one will be limited to tool's crappy uv layout.
    Reply With Quote

  8. #8
    Senior Member Rambo's Avatar
    Join Date
    Jun 2009
    Posts
    135

    Re: Lightmap UVs

    I'd like to point out that Chaos (a.k.a. Formlesstree4) and I are working on lightmaps for our Day-Night system and we're using a test Blood Gulch map. When we get somewhere decent, we'll be making a tutorial explaining the lightmap creation side and then the Aether side. I'll cover the Aether side, while Chaos does the Lightmap side, unless he wishes to do it all himself.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •