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Thread: Quick-Crit 2010

  1. #381

    Re: Quick-Crit 2010



    Should be reflecting the eye lashes like so.

  2. #382
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    Re: Quick-Crit 2010

    Theres some slight blue around the red eye circle.

  3. #383
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    Re: Quick-Crit 2010



    how is my uv!

  4. #384

    Re: Quick-Crit 2010

    I will probably have people tell me that uv tools are crap but i disagree.
    If you are using max 9 or above i would suggest getting tex tools http://www.renderhjs.net/textools/
    If you are using max 8 then i would suggest maybe Roadkill
    http://www.pullin-shapes.co.uk/page8.htm
    I see a lot of room for improvement there Selentic.

  5. #385
    This avatar size is... LlamaMaster's Avatar
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    Re: Quick-Crit 2010

    If anybody is using anything other than an auto-unwrapper these days, then they are doing something horribly wrong. Unfold3D >>>>>>>>>>>>>>> hours of pointless effort. You still have to make seams, but it does everything else.

  6. #386
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by LlamaMaster View Post
    If anybody is using anything other than an auto-unwrapper these days, then they are doing something horribly wrong. Unfold3D >>>>>>>>>>>>>>> hours of pointless effort. You still have to make seams, but it does everything else.
    Pretty much the only time anyone should hand-unwrap things is when they're learning UVW unwrapping on a conceptual level.

  7. #387
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2010

    I hand unwrap things But i just personally prefer it, as I know where everything is and I can make it how I want.

    Prob's why my unwraps are shizen right?

  8. #388

    Re: Quick-Crit 2010

    There actually are tools out there that help the process a lot. They don't make it perfect but they will certainly speed up the process and make finalizing it quicker. Someone at Montreal International Game Summit showed one they were working on but I can't remember what it was called. Either way sel, seems like some things up there should be stitched together others look like they could overlap to save space/time

  9. #389
    Neanderthal Dwood's Avatar
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    Re: Quick-Crit 2010

    Sel grew up without overlap.

  10. #390
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    Re: Quick-Crit 2010

    Quote Originally Posted by PenGuin1362 View Post
    There actually are tools out there that help the process a lot. They don't make it perfect but they will certainly speed up the process and make finalizing it quicker. Someone at Montreal International Game Summit showed one they were working on but I can't remember what it was called. Either way sel, seems like some things up there should be stitched together others look like they could overlap to save space/time
    Lets say this was my third unwrapping of a model to a single texture, how would I Be doing

    As for these tools if you can find me any of them I'd appreciate it a lot.

    Also Maniac I'll check those out later tonight, thanks.

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