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Thread: Quick-Crit 2010

  1. #411
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Quick-Crit 2010

    tires aren't shaped like that the sidewall bulges out, not tapers towards the tread.

  2. #412
    Bring it Nero's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Sever View Post
    You need a front fender - that exhaust system is just way too exposed, especially with the driver's limited downwards field of view (which could also be fixed by trimming down the 'nose' on the front). Also, if you're going to have exposed (even if they are covered while the vehicle is in motion) electronics above the wheels, you should give the vehicle more protective wheel wells (to prevent flying debris from damaging the systems) and vertical coverings (to remove hazardous pinch points) along with proper steps and handles for whoever is using and servicing them. More steps and handles in general is a good idea on any vehicle - we use large trucks at my job, and it just sucks when it's harder than necessary to climb up to the cab or bed of the truck.
    Currently this is just being block modeled. So yes, handles and stuff, should be added. At least I want to add some and also add detail to what's already been block modeled.
    As far as the design goes, yea, your prob right, I would fix these flaws. Only thing is, this is going for my portfolio, and I was told to keep to a reference of choosing, as much as possible. This will help show that I can follow a certain concept. If not, it might look like I can't model accurately or I was not able to complete a certain area; hence the difference's.
    I will take what you said into consideration though. I'll see what I'll do about it.
    @ kid: Yup.

  3. #413
    Teh_kid kid908's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Sever View Post
    Yeah, I saw that in his post. I actually read the posts I'm critiquing to the fullest possible extent (ie: viewing linked material). If you had done the same, you'd realize why the light AA battery isn't there.
    Sorry. he sent the stuff to me over xfire chat so I didn't really read his post since I had a discussion with him about it.

  4. #414

    Re: Quick-Crit 2010

    it looks weird because the way you've built things doesnt make sense. don't just intersect stuff into eachother, like the sideview mirrors for example. that just doesnt work like that.

    explain how things work and how they attach to other things, dont have things floating above eachother or plainly intersecting.

  5. #415
    Cancer paladin's Avatar
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    Re: Quick-Crit 2010


  6. #416

    Re: Quick-Crit 2010

    backfat person?

  7. #417
    Cancer paladin's Avatar
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    Re: Quick-Crit 2010

    Non-size 0 model + awkward pose

  8. #418
    Senior Member Geo's Avatar
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    Re: Quick-Crit 2010

    Scrolling scrolling through the thread... Wheels, truck thing, and oh hey bewbs.

  9. #419
    chilango Con's Avatar
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    Re: Quick-Crit 2010

    always fun in a public place

    Sel, your tires and gear look weird as hell. Follow some refs, http://www.dodlive.mil/files/2009/05...08-osprey1.jpg

  10. #420
    Hey there! Llama Juice's Avatar
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    Re: Quick-Crit 2010



    playing with handpainting textures, if anyone has any good tutorials/tips that'd be wonderful. I used someone else's snow texture as a base for the top and bottom 'cause this is just practice, so don't bitch about it not tiling left/right either 'cause I don't care about that right now.

    I'm not going to be altering this at all, but any advice that you guys have would be wonderful.

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