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Thread: Quick-Crit 2010

  1. #421
    Bring it Nero's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by neuro View Post
    it looks weird because the way you've built things doesnt make sense. don't just intersect stuff into eachother, like the sideview mirrors for example. that just doesnt work like that.
    Quote Originally Posted by neuro View Post

    explain how things work and how they attach to other things, dont have things floating above eachother or plainly intersecting.
    Wasn't going for realism. Was following how the concept shows it.
    Since I am not getting much, to no crit on polycount, I guess ill take what you guys say.
    I think what I will do, is take real life things (like the mirrors) and replace them in the same spots. Would that help for things to make more sense and fit in place?

    Also, I added you on aim, a year ago, and your never online.

    Edit: Also/ im not just putting things like extrudes in random places. I was trying to keep it as close as possible to the ref. I know that might sound like an excuse, instead of researching things to make it more real. Either way, since I want a nice portfolio model, I think im going to do some things over. (Btw, Tires are there for ref of size, there not complete.)
    Last edited by Nero; March 23rd, 2010 at 03:13 PM.

  2. #422
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    Re: Quick-Crit 2010

    Quote Originally Posted by Con View Post
    always fun in a public place

    Sel, your tires and gear look weird as hell. Follow some refs, http://www.dodlive.mil/files/2009/05...08-osprey1.jpg
    What are you googling to find these con?

    My search unveiled about 6 decent references :S

  3. #423
    Hey there! Llama Juice's Avatar
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    Re: Quick-Crit 2010

    I use flickr usually when searching for refs.

    http://www.airtightinteractive.com/p...g_browser/app/

    type MV-22 into the search there, assuming that's what you're looking for.

    Nice thing about flickr is that there's usually FEPIC HUGE pics.

  4. #424
    Teh_kid kid908's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Sel View Post
    What are you googling to find these con?

    My search unveiled about 6 decent references :S
    http://images.google.com/images?q=ai...1&sa=2&start=0

    All I did was filter out all images except large size images and you can find quite decent ones. That's how I find all my refs.

    Last edited by kid908; March 23rd, 2010 at 06:33 PM.

  5. #425
    walk the platypus Cagerrin's Avatar
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    Re: Quick-Crit 2010




    basically inspired by the planes in Stealth.

    still working on the underside, thus the gap between the fuselage and left wing.

  6. #426
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    Re: Quick-Crit 2010

    Quote Originally Posted by Llama Juice View Post
    I use flickr usually when searching for refs.

    http://www.airtightinteractive.com/p...g_browser/app/

    type MV-22 into the search there, assuming that's what you're looking for.

    Nice thing about flickr is that there's usually FEPIC HUGE pics.
    How the fuck did i not know about this thing.

  7. #427

    Re: Quick-Crit 2010

    Discovered the beauty of the Swivel Angle feature for IKs. Just messing around with it. I know the wrists are clipping, just practicing...

    Based on the new Reload_Empty you can see from the Once More Unto The Breach vidoc on the monitor in the background, wonder if anyone else noticed it?



    http://www.youtube.com/watch?v=r5kkW2CrUFg
    6:06 to be specific

  8. #428
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Quick-Crit 2010

    Too much movement back on the arms, pistols do muzzle flip more than a backwards recoil. Mag out is really wonky and unconvincing. Too much finger movement. Finger should come off the trigger before mag out. He's doing nothing to release th mag at all. The sideways fling looks really bad, too. Nobody reloads like that. The slide needs to stay back after it fires, not return to origin, then the slide comes back, that's not how guns work and it looks extremely bad because it's nonsense. Please don't try to simulate the MW AR reload where he pulls the mag from his vest. The arm movement to reach for another clip is just bad. Seriously get rid of the finger wiggle all together, just make the finger come off the trigger and thumb come up. You need to at least hint that a mag release button is being pushed before the mag falls out (which it should just be assisted with a shake if it doesn't just fall out, get rid of that fling that stops so robotically), and need to hint that a slide release is being flicked.

    The mag in is good...until you do this half-ass thing where it looks like he's tapping the bottom of the mag but then at the same time putting his left hand back on the pistol. There's where it falls apart again. Don't care about the video, I don't care how bungie did it or how it looks like bungie did it, you need to learn a bit more about how guns and gunplay work before setting off to do animations.

    E: also, return to origin after the recoil is WAY too slow.
    Last edited by SnaFuBAR; March 24th, 2010 at 01:49 PM.

  9. #429
    For Auir! ODX's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by t3h m00kz View Post
    Based on the new Reload_Empty you can see from the Once More Unto The Breach vidoc on the monitor in the background, wonder if anyone else noticed it?
    Yeah, I did (because I'm an animations whore like that) and frankly, I'm reallydisappointed. Honestly, that is the worst reload I have ever seen them do and I pray that it's not the final one. It's really static, and you shouldn't use it as a reference for any animation you're ever going to do.

    Quote Originally Posted by SnaFuBAR View Post
    The slide needs to stay back after it fires, not return to origin, then the slide comes back, that's not how guns work and it looks extremely bad because it's nonsense.
    I believe it's two scenes, so he just has the firing one (which would normally have the slide go back every time) and then the reload right after it.

  10. #430
    Hey there! Llama Juice's Avatar
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    Re: Quick-Crit 2010



    Still playing with trying to learn how to hand paint textures.

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