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Thread: VB4 Functionality Issues, Take 2

  1. #111
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: VB4 Functionality Issues, Take 2

    Pressing "CTRL+B" or other combos while typing in replies using Chrome has no effect on whether highlighted text will bold or not. Works fine in Firefox. I'm not sure if this is a Chrome issue or a VB issue.
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  2. #112
    Chris chrisk123999's Avatar
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    Re: VB4 Functionality Issues, Take 2

    Quote Originally Posted by Warsaw View Post
    Pressing "CTRL+B" or other combos while typing in replies using Chrome has no effect on whether highlighted text will bold or not. Works fine in Firefox. I'm not sure if this is a Chrome issue or a VB issue.
    Control + B brings up the bookmarks bar in Chrome.
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  3. #113

    Re: VB4 Functionality Issues, Take 2

    I have a feeling that the keyboard shortcuts are browser dependent.
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  4. #114
    chilango Con's Avatar
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    Re: VB4 Functionality Issues, Take 2

    test

    test2

    edit 2:
    I can't seem to edit my OP at http://www.modacity.net/forums/showthread.php?t=21417 without getting a database error.

    Code:
    Database error in vBulletin 4.0.2:
    
    Invalid SQL:
    UPDATE post SET
        showsignature = 1,
        allowsmilie = 1,
        title = '[WIP] HaloBot',
        pagetext = '[B]What is HaloBot?[/B]\nIt\'s a tool that lets the user construct a network of linked nodes virtually placed throughout a Halo map, and eventually will let the user issue commands to make the biped reach a goal using this network. The ultimate goal is to provide a means to automate map navigation.\n\n[B]What\'s wrong with you?\n[/B]It\'s not really useful for anything. I made a more basic pathfinding program during the school year in Java that used an array of obstacles, like an image, representing the map to navigate around. This isn\'t too great of an approach, and I wanted to learn another language so I chose c# to make a new version. HaloBot is simply interest-based and an exploration, not meant for anything in particular. Of course, when it\'s finished, I\'ll still release it so people can set the thing loose with an aimbot :downs:\n\n[B]UI (outdated):[/B]\n[shot]http://img32.imageshack.us/img32/4566/capturezu.png[/shot]\n\nAs you can see it\'s still buggy (the command \"link 1 8 1\" failed)\n\nYour coordinates will be updated only while Halo runs, which are used by the program in displaying your current position and creating new nodes. The console below that allows you to construct the network. It currently supports the following commands:\n\n
    [LIST]\n[*][B]add[/B]: places a new node at your current position in the map\n[*][B]delete <#>[/B]: deletes the specified node and any links to it\n[*][B]move <#>[/B]: moves the specified node to your current position\n[*][B]link <src #> <dst #> <link type>[/B]: creates a link between the specified nodes as a specific type (walk, crouch, jump, teleport)\n[*][B]clear[/B]: deletes all nodes, starts over\n[*][B]cls[/B]: clears console\n[*][B]help[/B]: prints all this information\n[/LIST]
    \nOn the right side is the view of the network. It automatically resizes as you expand the network and shows your position relative to it in real time. You can scroll around if the network is large or if you\'re zoomed in.\n\nLinks between nodes are one-way. The reason for this is because you can have things like ledges where you can walk off but not back up again. The lines between two nodes work like a road (backwards for you brits) to let you know which are outgoing and which are incoming connections. However, I need to rethink my way of storing the connections so they can more easily be used in pathfinding and path following.\n\n[B]Left to do:\n[/B]\n
    [LIST]\n[*]Overhaul link implementation\n[*]Saving and opening networks\n[*]Pathfinding (A* is what I used in my Java version, might use again)\n[*]Allow the program to move the biped\n[*]Add new commands that use the pathfinding\n[*]Automate these new commands based on game info for epic lulz?\n[/LIST]
    ',
        iconid = 20,
        attach = 0
    WHERE postid = 534444;
    
    MySQL Error   : Incorrect key file for table './modacity_forum_vb4/post.MYI'; try to repair it
    Error Number  : 126
    Request Date  : Wednesday, May 5th 2010 @ 12:52:44 AM
    Error Date    : Wednesday, May 5th 2010 @ 12:52:45 AM
    Script        : http://www.modacity.net/forums/editpost.php?do=updatepost&p=534444
    Referrer      : http://www.modacity.net/forums/editpost.php?do=updatepost&postid=534444
    IP Address    : 24.68.84.56
    Username      : Con
    Classname     : vB_Database
    MySQL Version : 5.1.39-log
    Last edited by Con; May 5th, 2010 at 02:54 AM.
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  5. #115
    Senior Member
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    Re: VB4 Functionality Issues, Take 2

    how the fuck do I get rid of this group invitation

    god dammit
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  6. #116
    Senior Member teh lag's Avatar
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    Re: VB4 Functionality Issues, Take 2

    Accept it and then leave the group is the only way I know.
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  7. #117
    am I an oldfag yet? Heathen's Avatar
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    Re: VB4 Functionality Issues, Take 2


    P sure that hasn't always been there.
    E: and since when does warsaw -rep me. What the hell man?

    EE: and while I'm here, look how awesome I am at pvz:
    Let's not; there's a thread for that. ~p0lar
    Last edited by p0lar_bear; May 14th, 2010 at 05:02 AM.
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  8. #118
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: VB4 Functionality Issues, Take 2

    Quote Originally Posted by Heathen View Post

    P sure that hasn't always been there.
    E: and since when does warsaw -rep me. What the hell man?
    Looks like the XHTML got F'ed in the A between that warning and Warsaw's rep (which I assume is positive, that's a warning icon). Was that intermittent (did it go away on refresh) or is it still there?
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  9. #119
    am I an oldfag yet? Heathen's Avatar
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    Re: VB4 Functionality Issues, Take 2

    its still there.

    E: wait, we have a plants vs zombies thread?

    EE: And do edits bump threads?
    Last edited by Heathen; May 15th, 2010 at 02:39 AM.
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  10. #120
    HA10 Limited's Avatar
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    Re: VB4 Functionality Issues, Take 2

    What the heck is with the bold usernames? I find it really hard to read rest of the forums.
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