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Thread: Project Overdose Trailer

  1. #11
    Shaka when the walls fell sleepy1212's Avatar
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    Re: Project Overdose Trailer

    the old one was pretty fun, cool stuff

    E: oh yea...J5 ftw!
    Last edited by sleepy1212; May 7th, 2010 at 06:47 AM.
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  2. #12
    Rocket jump! Lateksi's Avatar
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    Re: Project Overdose Trailer

    Wow the destructable scenery looked good. And the cave map and the tech textures one too.
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  3. #13
    HA10 Limited's Avatar
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    Re: Project Overdose Trailer

    I dont see anything...
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  4. #14
    Senior Member TEMPTii's Avatar
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    Re: Project Overdose Trailer

    Quote Originally Posted by Lateksi View Post
    Wow the destructable scenery looked good. And the cave map and the tech textures one too.
    It made me lol when he was hiding behind the railing in the outskirts bsp part and it broke (: lookin damn sweet
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  5. #15
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Project Overdose Trailer

    Heh, that was pretty sick. This is my new SPv2.

    Have one issue: can you please please please for the sake of sanity change "clip" in the HUD to "magazine" ?
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  6. #16
    Alive malolo420's Avatar
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    Re: Project Overdose Trailer

    Here limited, a link to the youtube page. Here limited, a link to the youtube page

    And yeah, I can change it to magazine.

    Edit: Oops, heres the link :P

    http://www.youtube.com/watch?v=gGUrW...layer_embedded
    Last edited by malolo420; May 8th, 2010 at 09:38 PM.
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  7. #17
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Project Overdose Trailer

    Wooo, thanks!
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  8. #18
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    Re: Project Overdose Trailer

    Very Nice, however at around 1:20 during the scope in session,

    It would be better to make the blackness "blurred" like the original Halo PC zoom in.
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  9. #19
    Alive malolo420's Avatar
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    Re: Project Overdose Trailer

    Yeah I guess your right, kind of simulates having your eye looking through your scope wide open, and your other eye a little open.
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