I like the particles, but the explosion is too fast. I also don't like the expanding ring in it and how the violent explosion leaves some rather boring and static puffs of smoke behind. They should be expanding out to follow the first phase.
I like the particles, but the explosion is too fast. I also don't like the expanding ring in it and how the violent explosion leaves some rather boring and static puffs of smoke behind. They should be expanding out to follow the first phase.
The smoke after the needler explosion is weird (see Con's post) and the ring blast isn't there long enough.
The second gun's lightning looks.. wrong. Like it's just flying off nowhere. Lightning doesn't work that way.
needler update
link
This any better?
Much much better. Love that effect breham.
You should get into unreal. Do a effects pack for that game : )
I looked at the UEK, its particle editor makes no sense and its material editor is even worse
I'll stick to engines that don't actively try to make things difficult; mabye when CE3 comes out I can start modding for an engine that isn't dead
Still not a fan of the random pink smoke that just hovers there but otherwise it's much better.![]()
I see no credit for my crosshairs. Or any credit in any threads for the other crosshairs/textures/zoom masks. Oh that reminds me, zoom mask for Impaler coming soon.
he isn't releasing the crosshairs and he isn't claiming they're his? ...i don't see your point.
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