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Thread: Quick-Crit 2010

  1. #651

    Re: Quick-Crit 2010

    through normal maps? are asking how he did that or how he made the details in the high poly

  2. #652

    Re: Quick-Crit 2010

    How he made the details in high poly.

  3. #653
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    subdiv, floating geo probably

  4. #654

    Re: Quick-Crit 2010

    yup, he posted a tut about that a while back around here somewhere

  5. #655

    Re: Quick-Crit 2010

    theres no floating geometry in this model, look for yourself. (except for the strip-thing at the back)



    it's not the cleanest model around, but its not so bad it's an eyesore.


    edit:
    first few of hours texturing it.

    mostly just adding scratches and such, so it's not a massive change, but it's starting to look nicer already!
    and yes, i know there are scratched n areas where they can't be, but i dont give a crap about that atm.
    Last edited by neuro; May 18th, 2010 at 08:13 AM.

  6. #656

    Re: Quick-Crit 2010

    well there's your answer, wireframe explains it all. might not be clean but the low poly came out great so what ev.

  7. #657
    Glorious Beacon of Light Disaster's Avatar
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    Re: Quick-Crit 2010

    Floating geometry is for bad people.

    What I've been working on



    Still a lot left to do though.

  8. #658

    Re: Quick-Crit 2010

    you shouldnt put your edge loops so close together, iy'll just come out as a hard edge when you bake it.

    loosen it up a bit, edges shouldnt be that hard.
    having it flow softer will let the light bounce off your edges nicer, giving them a nice highlight when it's lit properly.
    e: also, got any pics without wire?

  9. #659
    Glorious Beacon of Light Disaster's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by neuro View Post
    you shouldnt put your edge loops so close together, iy'll just come out as a hard edge when you bake it.

    loosen it up a bit, edges shouldnt be that hard.
    having it flow softer will let the light bounce off your edges nicer, giving them a nice highlight when it's lit properly.
    e: also, got any pics without wire?
    Yeah. I'm getting one now. The render is taking forever. I will loosen the edges. I noticed that yesterday but I haven't worked on it much since. Relax modifier will fix that up in a jiff. =)

    E:

    Last edited by Disaster; May 18th, 2010 at 11:00 AM.

  10. #660

    Re: Quick-Crit 2010

    working in maya so much i miss the modifier stack terribly

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