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Thread: [WIP] GuiltySpark

  1. #61

    Re: [WIP] HaloBot

    Quote Originally Posted by Con View Post
    Hey halo hacker people, what's the best way to force the players view in a certain direction (like an aimbot)?
    I'd like my app to control vehicles as well, but for everything besides the ghost you need to aim where you want to go.
    There's an aiming vector value you can use to change the players looking position, if that's any use to you. If you're interested I can find it's address again.
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  2. #62
    chilango Con's Avatar
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    Re: [WIP] HaloBot

    Yeah, that would be super helpful. The one I'm reading right now seems to be the camera direction because this whole thing stops working when you go into dev cam (seems I'm also relying on camera position for player position). This is for 1.08 btw.

    Is there anything more to it than just writing to those vector addresses?


    edit: In the meantime, I set the bot up to pres < and > which I bound ingame to looking left and right. HaloBot is a bad driver but eh gets the job done :|
    Last edited by Con; May 20th, 2010 at 11:41 AM.
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  3. #63

    Re: [WIP] HaloBot

    Quote Originally Posted by Con View Post
    Yeah, that would be super helpful. The one I'm reading right now seems to be the camera direction because this whole thing stops working when you go into dev cam (seems I'm also relying on camera position for player position). This is for 1.08 btw.

    Is there anything more to it than just writing to those vector addresses?
    Alright, the looking vector is located at offset 0x1C in the player_control_globals structure, it consists of two floats since it's a 2d vector. A pointer to the player_control_globals structure is located at address 0x64C2C4 in the haloce.exe.

    There's nothing more to it, just write to those floating point values and the players looking vector will change. If you need anymore assistance let me know, I'll be glad to help.
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  4. #64
    chilango Con's Avatar
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    Re: [WIP] HaloBot

    Sweet, thanks. I'll have an update later tonight for you guys.

    edit: Thanks to Choking Victim, it can now drive the path without giving the viewer a seizure. Users will still need to make a new graph that's specialized for vehicles (avoid places you could tip over, put more space between nodes, make smoother curves).
    Last edited by Con; May 20th, 2010 at 10:36 PM.
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  5. #65
    Senior Member TEMPTii's Avatar
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    Re: [WIP] HaloBot

    You should make a video of the bot ingame (:
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  6. #66

    Re: [WIP] HaloBot

    And release it publicly. (:
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  7. #67
    chilango Con's Avatar
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    Re: [WIP] HaloBot

    Yeah, I've been considering recording it in action.

    It will be released publicly when it's completed.
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  8. #68
    Senior Member TEMPTii's Avatar
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    Re: [WIP] HaloBot

    Quote Originally Posted by Con View Post
    Yeah, I've been considering recording it in action.

    It will be released publicly when it's completed.
    And it will be completed when?
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  9. #69

    Re: [WIP] HaloBot

    Never if you keep pestering the man... mind your manners.
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  10. #70
    chilango Con's Avatar
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    Re: [WIP] HaloBot

    It's not something I can pin a date on. The list in the OP isn't fixed, nor does it go into any detail of my plans. I'm just doing what I feel like doing.
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