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Thread: [GALLERY] Nero's porno at its best

  1. #21
    Bring it Nero's Avatar
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    Re: [GALLERY] Nero's porno at its best

    I don't work like that, and I cant. Ask FlyinRooster, or Boba.

    I tend to end up with a horrible model.
    Yes, this might have proportions that are off, but that's because I'm only working based off of the ref that Spartan posted above.
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  2. #22
    Senior Member Geo's Avatar
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    Re: [GALLERY] Nero's porno at its best

    What game engine is this going to be used in? If its in Halo CE, please don't tell me your baking the normals from those floaters into the diffuse
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  3. #23
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    Re: [GALLERY] Nero's porno at its best

    Mb, I dunno. Whats wrong with baking it for halo though?
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  4. #24
    Glorious Beacon of Light Disaster's Avatar
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    Re: [GALLERY] Nero's porno at its best

    You need to try and get away from floating geometry on cylindrical objects.
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  5. #25
    am I an oldfag yet? Heathen's Avatar
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    Re: [GALLERY] Nero's porno at its best

    And get more ref's... Just use google.
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  6. #26
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    Re: [GALLERY] Nero's porno at its best

    I would if I cared so much for it to be accurate.

    Disaster/ should I make it part of the mesh?
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  7. #27
    Teh_kid kid908's Avatar
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    Re: [GALLERY] Nero's porno at its best

    Quote Originally Posted by Nero View Post
    I would if I cared so much for it to be accurate.

    Disaster/ should I make it part of the mesh?
    He's saying you can flatten the cylinder and bake it like that.
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  8. #28
    Senior Member Geo's Avatar
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    Re: [GALLERY] Nero's porno at its best

    Quote Originally Posted by Nero View Post
    Mb, I dunno. Whats wrong with baking it for halo though?
    Nothing is really wrong with it. I just want to see it in an engine that can make full use of normal maps
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  9. #29
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    Re: [GALLERY] Nero's porno at its best






    Not turbosmoothed yet.
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  10. #30

    Re: [GALLERY] Nero's porno at its best

    you have some details in there that would perhaps give a greater affect if they were actually part of the mesh. floating geo is great for small and very obnoxious details which would otherwise cause headaches in the mesh. if they get too big, it may cause unwanted affects with your AO
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