That!? Why!?
And, Con. That avatar was extremely appropriate.![]()
That!? Why!?
And, Con. That avatar was extremely appropriate.![]()
Looking awesome, the outside better be lit to the same standard~
moar - You could try a precipice during the night, which would possibly look beast.
<-- would have to make a new sky
Yeah, I personally like the current lighting scheme- topside it's a late cloudy afternoon/evening, and in the canyon it's much darker, so all the lights look brighter. Basically below the canyon level it is nighttime.
Last edited by Siliconmaster; June 7th, 2010 at 01:40 PM.
I hope you plan on lighting the canyon a bit better, lights running down the wall or something vOv
Remember that a lot of lights are missing from that render. Anywhere that the player will be will be well lit- the base platforms, the lower land bridge, etc. I'm contemplating ideas for making the canyon more interesting/well lit, but it all depends on how many free polies I have after the new restructuring. I also have to try to estimate how much tag space the custom lightmaps are going to take up.
And as for the mockup, here it be:
![]()
I just thought of something. See how you have the bridge damaged near the centre? Maybe create some damage on one of the canyon walls. For example in this sort of area:
It just seems a little strange to me that there is a gaping hole in the middle of the bridge (looks like something has cut clean through it), and there is no damage sustained anywhere near it.
Just my 2c.
Though, that jump looks like it's going to be fun! =)
Some damaged areas would be good- I have a list of stuff that I want to add in for detail reasons if I have enough poly space after the new base modifications. That's definitely one of those items. Maybe not right there though- might be more on the main canyon walls- those need to be broken up a bit more.
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