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Thread: Quick-Crit 2010

  1. #781
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    Re: Quick-Crit 2010


    http://img155.imageshack.us/img155/6...maarmsskin.jpg



    Did this yesterday. Redid my/Geo's skin that was made for the fp arms in SigmaLeet's project a couple years ago. Pretty much rushed the leather/rubber. I'm thinking I should add some metal bits to the back of the fingers and grips to the insides.
    Last edited by Invader Veex; June 16th, 2010 at 05:53 PM.

  2. #782
    walk the platypus Cagerrin's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Invader Veex View Post
    -snip-

    Pretty much rushed the leather/rubber. I'm thinking I should add some metal bits to the back of the fingers and grips to the insides.
    Oh, definitely. make the finger segments "interlock" like this?
    ....__
    _/ __ \_
    _/ ....\_

  3. #783
    Senior Member Malloy's Avatar
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    Re: Quick-Crit 2010

    filters look bad

  4. #784
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    Re: Quick-Crit 2010

    what filters

  5. #785
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: Quick-Crit 2010





    Concept looks like it was based off of Gears of War, tried to model in every detail I saw.
    Last edited by teh lag; June 16th, 2010 at 08:37 PM.

  6. #786

    Re: Quick-Crit 2010

    both hunter's and newb's model look alright, though hunter's could do with less sharp edges, and there's a bunch of stuff which can be improved upon, simply by modelling stuff more out of a single piece.

    newb, ive got one gripe with your model.

    it's flat.
    it's really just a flat thing with thingys stuck on the side (also your edges are too tight) right now, the shape simply doesnt look right, which makes your 'first person' view look weird. (purely because it's so flat) there's simply no interesting shapes going on.

    @veex:
    that doesnt even look like metal tbh.

  7. #787
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    It shouldn't, the outer layer of MJOLNIR armour is and always has been ceramic. Fuck, I haven't touched a Halo game for years and I still remember that. Also, I agree about the gun - it looks detailed overall but FP isn't so great. People really need to get some curves and things happening, or at least some other kind of interesting shapes. Boxguns are boring, even the really detailed boxguns.

  8. #788
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: Quick-Crit 2010

    I don't want to seem like a prick, but the reference I used showed no indication of curvature on the flat surface of the model. --->

    http://fc00.deviantart.net/fs18/f/20...imsvanberg.jpg

    Secondly it has been brought up that it looks similar to the GoW Lancer, so I decided to do a google images search and the lancer itself its flat in both game model and the props created by fans.

    http://media.teamxbox.com/games/ss/1167/1215619587.jpg
    http://xbox360media.ign.com/xbox360/...5103816433.jpg

    I agree it looks awkward in first person, but it has also been brought up that "wonder why GoW is 3p?" The guns look shitty in first person, so therefore third person.

    I completely agree that some of the edges are too tight however, I just thought it seemed unfair to critique my gun based off how it should look compared to how accurate it is really to the concept. (That was what I was going for).

  9. #789

    Re: Quick-Crit 2010

    im not criticizing it doesnt look like the concept.

    i'm criticising the fact it doesnt look aesthetically pleasing.
    keep in mind that's partly your own fault, because you -could- have used some artistic licence and made it better.

    in retrospect of that, give you two seperate fedbacks.
    1: if you're sticking to the concept, it looks cool n all, and it is indeed like the concept. which would make it the concept's fault for not being aesthetically pleasing.
    2: if you're looking to make a great model, you went too far off course, and ended up with a flat thing, which is a shame, because you could have veered away from the concept, and made it awesome by your own judgement, leaving the concept for what it is. only concept.


    edit: doucebag crit: i dont care why or what your reasoning is, because it's still a fancy flat (sub-d) boxgun.
    Last edited by neuro; June 17th, 2010 at 11:13 AM. Reason: added douchebag comment!

  10. #790
    Senior Member Hunter's Avatar
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    Re: Quick-Crit 2010

    Neuro, how would you go about making a shape such as this? As you can see I have got pinching at the corners because it seems that there are too many edges in such a small area.



    I did have a floater of the inset part of the screw.

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