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Thread: OpenSauce Post Processing

  1. #221
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Post Processing

    Quote Originally Posted by Con
    bump
    Would it be possible to get the old OS menus like FOV/HUD scaling back in the new version?
    I've got those options in my old code for this version. If i've got some time (which is scarce at the moment) i'll give it a look over to see if its stable and post it up.

    Quote Originally Posted by Ifafudafi
    So I finally decided to give this thing a try and for the most part it's awesome but Elites (and only Elites) have the motion blur applied to them at all times, whether they're moving or not. Is that something on my end
    The velocity is only calculated for the BSP since getting the velocity of game objects is a bitc....significantly more difficult. However, the blur shader will blur over the edges of scenery so that they don't pop out as much when moving around. If your getting blur on elites then I could do with a screenshot to see if it is going wrong.
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  2. #222
    nnh Ifafudafi's Avatar
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    Re: OpenSauce Post Processing

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  3. #223
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Post Processing

    Set the moblur higher.
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  4. #224
    nnh Ifafudafi's Avatar
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    Re: OpenSauce Post Processing

    I did, and that just aggravates the effect. I don't know anything about programming this stuff but it seems to me like the renderer is thinking that the Elites are moving, and it's applying the blur accordingly. I can set it to 1000, and while the elites will basically become transparent, the cyborgs next to them remain unblurred.
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  5. #225
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Post Processing

    Quote Originally Posted by Ifafudafi View Post
    I did, and that just aggravates the effect. I don't know anything about programming this stuff but it seems to me like the renderer is thinking that the Elites are moving, and it's applying the blur accordingly. I can set it to 1000, and while the elites will basically become transparent, the cyborgs next to them remain unblurred.
    I meant increase and then post a picture.
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  6. #226
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Post Processing

    Better still, put "rasterizer_rt_display -1" in the console and post a screenie of what is shown (a bit bigger than the last screenie would be handy, but optional). You should see the screen split into 4, with pretty colours .
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  7. #227
    nnh Ifafudafi's Avatar
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    Re: OpenSauce Post Processing



    Yeah, it definitely thinks the Elites are moving.

    E: Here's a view of just the velocity output; you can see all the elites littered throughout the map:
    Last edited by Ifafudafi; June 21st, 2010 at 04:37 PM.
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  8. #228
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Post Processing

    I thought as much, your using the original release, which is severely outdated (my fault for not keeping the first post updated :O). Do in the following order:
    1. Get the build in THIS POST
    2. Get the update in THIS POST
    3. Get the updated VISR shader (if you want it) from THIS POST
    4. Apply the fix in THIS POST if your using an ATI card.
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  9. #229
    nnh Ifafudafi's Avatar
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    Re: OpenSauce Post Processing

    Now it's telling me I need DX9.0b. I went ahead and humored it and tried to install the package that came with HPC but it (aptly) won't install because I've already got the latest version.

    E: Got it to work by not using that second update, but now it looks like you've gotten rid of the sexy object motion blur entirely. That's why I loved this so much
    Last edited by Ifafudafi; June 21st, 2010 at 05:24 PM.
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  10. #230
    Senior Member FireScythe's Avatar
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    Re: OpenSauce Post Processing

    Yeah, I got really close to getting it to work properly, but because I couldn't find one value I couldn't quite get it there so ended up cutting it since it looked bad. I may have another go at some point, but getting what I have now finished is the priority.
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