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Thread: Quick-Crit 2010

  1. #811

    Re: Quick-Crit 2010

    right now, it's just a shape.

    add more to it to define it as a gun.

  2. #812
    SDavis Juice sdavis117's Avatar
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    Re: Quick-Crit 2010

    The entire gun is a bit long if you are going exactly by your reference drawing.

  3. #813
    walk the platypus Cagerrin's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by neuro View Post
    right now, it's just a shape.

    add more to it to define it as a gun.
    Will certainly try.

    Quote Originally Posted by sdavis117 View Post
    The entire gun is a bit long if you are going exactly by your reference drawing.
    It's actually a bit shorter, since I shortened the stock. Perhaps it looks that way because it's fairly thin?

  4. #814

    Re: Quick-Crit 2010

    Quote Originally Posted by Hunter View Post
    Health bar should be in the middle. Easy to see without actually looking at it.
    Well, the main thing I'm trying to go for with the HUD is to have the same basic design of Halo: CE, but to have the updated graphic style of Halo 3's.

    Anyways, update:
    First of all, I have to point out that the Assault Rifle currently in the ammo section of the HUD is not mine. I can't quite remember where or who I got it from, but I pulled it from somewhere on my computer and just used it for a current placeholder. So, if you happen to know where it came from, more power to ya, just want to make sure nobody gets pissed over the lack of credit.

    And, most of the text is also placeholder, but it gives the general idea of what it'll look like when it's finished:

  5. #815
    Senior Member teh lag's Avatar
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    Re: Quick-Crit 2010

    I'm a very big fan of that. I have to say, that's pretty much what I imagined for the Halo: Reach HUD and I am consumed by mild irritation every time I see the one that Bungie is using.

    The vertical gradient on the shield meter is too sudden - it should fade across the whole element. The health meter's gradient, while less "sudden", is a bit too bright at the bottom IMO.
    Last edited by teh lag; June 23rd, 2010 at 07:14 PM.

  6. #816
    halord Futzy's Avatar
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    Re: Quick-Crit 2010

    I think the ar icon is mine. I don't care if you use it, I can even port them into illustrator instead of PS now that I'm more used to it.
    http://avpdragon.deviantart.com/gallery/#/d23rwxu

  7. #817
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: Quick-Crit 2010

    Please, whatever you do, don't make those red and blue things permanent if they aren't being used. It makes it look shitty.

    Is this actually being put in anything?

  8. #818
    Senior Member =sw=warlord's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by ThePlague View Post
    Please, whatever you do, don't make those red and blue things permanent if they aren't being used. It makes it look shitty.

    Is this actually being put in anything?
    The red blue bars will be replacing the score bars in Crysis for Project Aftershock.
    The HUD outline is actually the outline to the helmet I made a while back for the mod and Teltaur suggested he made a outline to fit it.

  9. #819
    Amit's Avatar
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    Re: Quick-Crit 2010

    Been WIP for about a month now. Haven't done too much with it really.


  10. #820
    chilango Con's Avatar
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    Re: Quick-Crit 2010

    No complaints except the grass..too thin. It looks like someones hairy arm or something :wut:

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