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Thread: [WIP] GuiltySpark

  1. #101
    chilango Con's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    Maybe. Biti knows about this stuff, I could ask him, but don't get your hopes up. I've got bigger fish to fry. Also, I hope you guys don't mind but the app is 1.08 only ATM. I figured a lot of people use the 1.08 exe for opensauce and use version changer like I do.
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  2. #102
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    If someone is willing to give me a 1.08 exe I'd be happy to use it with VC.
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  3. #103
    chilango Con's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

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  4. #104

    Re: [WIP] GuiltySpark (formerly HaloBot)

    iirc I had an executable from some app maker (possibly bitidork) that allowed you to run multiple instances of the game.
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  5. #105
    Senior Member leorimolo's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    Con, couldn't this be easily ported to H2X since you can send inputs through network (debug), and theres even an application to play Xbox 1, with a 360 controller connected to the PC, so you could use that to create the paths.
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  6. #106
    Neanderthal Dwood's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    H2V is what it would be ported to if anything imho.
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  7. #107
    Kid in the Hall Kornman00's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    xbox7887 and I developed an application (.NET based) which lets you control H2X from your computer. I think that's what he's referring to.

    All you would need at 15 modded xboxes and 16 instances of this app and you got yourself a lan party
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  8. #108
    Senior Member leorimolo's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    Quote Originally Posted by Kornman00 View Post
    xbox7887 and I developed an application (.NET based) which lets you control H2X from your computer. I think that's what he's referring to.

    All you would need at 15 modded xboxes and 16 instances of this app and you got yourself a lan party
    Exactly what I was referring too, could even be possible with halo 3 and a Jtag console. Also, this app uses XYZ cords from the player in the game, which can easily be read from the memory using this app, thing is I have no idea how to do it, im just sure its possible in case you ever feel like porting it.
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  9. #109
    chilango Con's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    Maybe I can make GS run in a mode where it accepts messages from another app which feeds it game data. Korn's app would have to relay the information back and forth between h2x and GS. Another thing I could do is have it load up process names and addresses from a file on launch with a specific argument. This file's information could override the built-in Halo information and potentially allow this app to work with any FPS you wanted, provided you have the addresses.
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  10. #110
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] GuiltySpark (formerly HaloBot)

    Quote Originally Posted by Freelancer View Post
    iirc I had an executable from some app maker (possibly bitidork) that allowed you to run multiple instances of the game.
    Could you upload that for me. I would luv to run 15 instances of halo and joining some random guys server 15 times.
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