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Thread: Quick-Crit 2010

  1. #871
    Senior Member =sw=warlord's Avatar
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    Re: Quick-Crit 2010

    Been trying to design a pattern to go on the inside of my monitor model.
    This would go on the inner rim of the shell where the side lights glow through.

  2. #872

    Re: Quick-Crit 2010

    Align those buttons vertically! (make them the same width too if you haven't)

  3. #873
    Senior Member
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    Re: Quick-Crit 2010

    You aren't going to be able to make that a normal map as long as its extudes and dosen't bevel in somewhat. The unwrap is rendering it from the top, so you can't see the sides, which makes it show nothing there on the normal. (Talking about the about X shaped geometry on warlords pattern)

  4. #874

    Re: Quick-Crit 2010

    Fixed the buttons. Thanks for the feedback.

  5. #875
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    People who have played RO, need some input:


    (not to scale, yet; will probably end up a bit smaller than Berezina)

    Stuffing around with some ideas, not sure if it'll be turned into an actual map yet. The Axis are assaulting; the numbers on the Soviet-held objectives denote cap order. Dark green is dense (too dense for tanks but OK for infantry) forest, grey are rocks or structures, brown is road and black is rail. Dark brown doubles as fences and also contour lines, you can tell which yourselves I'd hope. The big plane shape is a crashed Do-17Z. Both sides will have fairly diverse classes, and they will also have a few (not too many) tanks.

    I just realised I should've added in actual icons for slit trenches and sandbagged positions, but oh well... use your imaginations.

  6. #876
    swag under pressure Boba's Avatar
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    Re: Quick-Crit 2010

    Does this take place in ~1941 or on the German retreat?

    It's somewhat irrelevant but you've peaked my interest.

  7. #877
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Quick-Crit 2010

    I was thinking at some point while the Germans are still on the offensive, likely during spring or summer

  8. #878
    Amit's Avatar
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    Re: Quick-Crit 2010

    Looks interesting. However, having never played RO, I cannot offer valid input.

  9. #879
    Teh_kid kid908's Avatar
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    Re: Quick-Crit 2010

    So I spend the past few hours designing a combat knife. I already got the blade done, but can't decide on the handle. I've drawn up a few concepts. I might add more concept, but for now 2. Fine which one you think goes with the blade or submit a concept of your own. btw, black in the concept is where holes are. shaded grey(ish) is indents.




  10. #880
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Quick-Crit 2010

    Folders aren't combat knives. I'm not keen on the blade design, most specifically, the underside, after the serrations. Your fuller is so small that it's pointless. Actually just get rid of that shit behind the serrations. to have a top edge go past that portion is nonsense. You're better off having a guard built into the blade, honestly.

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