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Thread: Quick-Crit 2010

  1. #881
    Teh_kid kid908's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by SnaFuBAR View Post
    Folders aren't combat knives. I'm not keen on the blade design, most specifically, the underside, after the serrations. Your fuller is so small that it's pointless. Actually just get rid of that shit behind the serrations. to have a top edge go past that portion is nonsense. You're better off having a guard built into the blade, honestly.
    My bad, I was searching hunting knives as reference and I read hunting knife but somehow changed to combat.

    The fuller can easily be widen. and the length of the top edge can be fixed.

    I'll play with the design and see what I can do after serration.

  2. #882
    For Auir! ODX's Avatar
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    Re: Quick-Crit 2010



    I feel as if the grenade throw is just a bit too..lazy and lacking any sort of control. Anyone agree?

  3. #883
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    Re: Quick-Crit 2010

    ODX shouldn't the slide go back with each shot for the pistol or do the bullet casings magically go out the front of the pistol :/
    Grenade throw seems kinda slow.

    Other then that it's decent.

  4. #884
    For Auir! ODX's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by Spartan094 View Post
    ODX shouldn't the slide go back with each shot for the pistol or do the bullet casings magically go out the front of the pistol :/
    Grenade throw seems kinda slow.

    Other then that it's decent.
    Whoa, holy crap. I swear I had that in there...hmm, I also need to do an ammunitions overlay as well but I keep seeming to screw up on those >_>

  5. #885
    Senior Member ICEE's Avatar
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    Re: Quick-Crit 2010

    what do you need an ammunition overlay for on the pistol? I can help though

  6. #886
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    Re: Quick-Crit 2010

    So on the last shot (empty mag) the slide will stay back and be like that for any animation as well when you do it. I've seen it done before and tried it myself but when I did it didn't work well. I think I know how to do it.

    Frame 0 is origin, then the rest will be the shots going from full to empty, so in this case it's I believe 8 shots. That means 0-8 frames, frame 1-7 will have the slide in it's origin position, and then frame 8 will have it back. And then for the reload the slide would be back that same amount at the beginning, but of course go back to origin once it was done. Is that correct?

  7. #887
    Senior Member ICEE's Avatar
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    Re: Quick-Crit 2010

    I believe it goes backward. If I recall.

    0 = default
    1 = empty
    last = full


    I THINK.

  8. #888
    huehuehue annihilation's Avatar
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    Re: Quick-Crit 2010

    I think the the grenade throw looks fine.
    The only thing that bugs me is the way the arm moves all the way to the left when you melee instead of going down-ish.

  9. #889
    ._. Spartan094's Avatar
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    Re: Quick-Crit 2010

    Dug up something back from 08 (MINUS the Mark V helmet).





    I completely forgot who did the bitmaps other then he edited off the beta or something like it back in 08 but I had my douts he was able to get the beta skin back in early 2008.

    Just pulling it back up and seeing what you guys think.

  10. #890
    am I an oldfag yet? Heathen's Avatar
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    Re: Quick-Crit 2010

    Looks damn good to me.

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