Hmmm....
Where is here: http://img693.imageshack.us/img693/8...ightmaps10.jpg
in relation to here: http://img690.imageshack.us/img690/2...lightmaps8.jpg?
Hmmm....
Where is here: http://img693.imageshack.us/img693/8...ightmaps10.jpg
in relation to here: http://img690.imageshack.us/img690/2...lightmaps8.jpg?
Gorgeous, indeed. I've never seen a Halo map that good looking.
The first one is outside, looking toward blue base. The second one is inside blue base, looking generally back toward the camera of the first picture, but at an angle.
As nice as these look, there are a lot of uv errors, and a few places where it looks totally bizarre. However, those are relatively few and far between, and won't be all that hard to fix, assuming the final build has similar lightmap uvs (I can only hope). Also, it looks like there is a difference between Max's rendering and the way Halo displays the lightmaps. If you look at the render with the blue tunnels, where the blue light is the brightest, it fades into a sort of offwhite color. I think that's Halo overexposing it, so I need to go experiment in Max to tone down the intensity of that blue. The same issue shows up in a lot of other places where the color is so bright in Max that it looks faded white in Halo. In addition, some colors are more or less intense than they looked in Max, so I need to adjust those.
Edit: Oops, looks like imageshack somehow missed one in the batch upload, and then I accidentally doubled some of the images. Fixed.
Last edited by Siliconmaster; July 18th, 2010 at 04:34 PM.
Oh okay. So there's a whole other structure inside the canyon walls... now it makes sense..
you didn't unwrap your power-cables things right btw.
looks pretty neat though!
Which power cable things are you referring to? The energy cables holding up the bases, or the pipes/cables underneath the broken bridge? The ones under the bridge only look odd where they bend out of shape, but I decided that would make sense if they were all melted and such.
pretty sure he meant the blue energy ropes, i noticed that too but it looks intentional
Ah- yeah, the are textured differently than Bungie did it, but I sort of like the way this looks. It's nicer to look at, instead of a very long blue gradient.
Edit: Alright, got a silly question: anyone have the fixed tags for Guilty Spark? I was thinking about playing with the AI a little, but I can't even do that since HEK+ corrupts the animations. I know Masterz put up a fixed version ages ago, but he's not sure where it is and I can't find it on halomaps.
Last edited by Siliconmaster; July 20th, 2010 at 05:15 PM.
Tried the CMT tag release? I'll upload the tags if anyone really needs them.
GS343 isn't in their latest tag release- not sure about any others. All I need are working animation tags- according to sapien that's what's crashing it. Of course, having a full working folder would be nice just to make sure.
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