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Thread: Halo: Reach Discussion

  1. #2591
    halord Futzy's Avatar
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    Re: [Reach] Halo: Reach Discussion

    I'll be doing gephyorphobia, which is better
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  2. #2592
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Please do.

    Basically, I plan on converting my three current (and more) multiplayer project maps. I think they'll be a lot of fun on the Reach engine, probably more fun than in the CE engine.
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  3. #2593

    Re: [Reach] Halo: Reach Discussion

    I honestly think a Revelations styled map would work pretty well in Reach, especially with all the cliff edges in Forge World to work with. And, The Pit would be a great choice for a remake since the jetpack would let that upper spawn level actually serve some purpose rather than just being a camping spot/annoyingly removed spawn. I've even been thinking of Bungie's original concepts for The Pit that set it as a mutli-leveled Big Team map, with the 'highway' and catwalks above the basic map.
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  4. #2594
    Free Kantanomo English Mobster's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Looking through my old CE Data folder (which I salvaged when I wiped my hard drive! Yay for smartness!), there are a lot of maps I made that had potential to be good in the Reach engine. I might just consider a few of these.
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  5. #2595
    For Gnomejas sevlag's Avatar
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    Re: [Reach] Halo: Reach Discussion

    dude remake domain
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  6. #2596
    Free Kantanomo English Mobster's Avatar
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    Re: [Reach] Halo: Reach Discussion

    So remake Domain, which itself was a remake of Turf? A remake of a remake, akin to Hemorrhage, the new BG shipping with Reach? Good idea.
    Or do you mean remake Domain in CE? Because I don't have CE installed anymore, and if I did I'd be focusing on Gridlock.
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  7. #2597
    Foot Dragger ejburke's Avatar
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    Re: [Reach] Halo: Reach Discussion

    I couldn't do faithful or even semi-faithful remakes of my maps in Reach, nor would I want to. They weren't exactly perfect to begin with. Maybe I could do a shrunken Launch bay X in that Forerunner hangar and maybe I could do something vaguely reminiscent of Portent, without the bases, "bottomless" pit, or crappy aurora. We'll see.

    But what we should do is band together as former Halo CE mappers to help promote our maps. It's going to be hard to stand out as individuals, especially individuals trying to make legitimate, playable maps. Stunt tracks, Rube Goldbergs, and Super Mario remakes are going to bury us.
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  8. #2598
    Kid in the Hall Kornman00's Avatar
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    Re: [Reach] Halo: Reach Discussion

    In before HCEFT (HaloCE Forge Team)
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  9. #2599
    Movie Maker Siliconmaster's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Quote Originally Posted by ejburke View Post
    I couldn't do faithful or even semi-faithful remakes of my maps in Reach, nor would I want to. They weren't exactly perfect to begin with. Maybe I could do a shrunken Launch bay X in that Forerunner hangar and maybe I could do something vaguely reminiscent of Portent, without the bases, "bottomless" pit, or crappy aurora. We'll see.

    But what we should do is band together as former Halo CE mappers to help promote our maps. It's going to be hard to stand out as individuals, especially individuals trying to make legitimate, playable maps. Stunt tracks, Rube Goldbergs, and Super Mario remakes are going to bury us.
    Quote Originally Posted by Kornman00 View Post
    In before HCEFT (HaloCE Forge Team)
    I'm there. Would give us something new and timely to work together on- might just be the thing to help give this community a direction.

    And Portent is still my inspiration- don't put down your own map, man. :P
    Last edited by Siliconmaster; July 25th, 2010 at 06:45 PM.
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  10. #2600
    Free Kantanomo English Mobster's Avatar
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    Re: [Reach] Halo: Reach Discussion

    Well, if Reach really takes off, I could see Modacity reforming around Reach maps.
    If we become large enough, we could even become a selector of Bungie favorites, giving our maps out to the world.

    For example, here's a list of maps I'm going to personally try to remake in the Reach engine:


    • Gridlock
    • Domain
    • UMT Archive
    • Sympathy (unless Selentic is doing a remake himself)
    • Hangar (needs new name)
    • Hemel
    • And a few other concepts I worked out a while ago.

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