I'll be doing gephyorphobia, which is better
I honestly think a Revelations styled map would work pretty well in Reach, especially with all the cliff edges in Forge World to work with. And, The Pit would be a great choice for a remake since the jetpack would let that upper spawn level actually serve some purpose rather than just being a camping spot/annoyingly removed spawn. I've even been thinking of Bungie's original concepts for The Pit that set it as a mutli-leveled Big Team map, with the 'highway' and catwalks above the basic map.
I couldn't do faithful or even semi-faithful remakes of my maps in Reach, nor would I want to. They weren't exactly perfect to begin with. Maybe I could do a shrunken Launch bay X in that Forerunner hangar and maybe I could do something vaguely reminiscent of Portent, without the bases, "bottomless" pit, or crappy aurora. We'll see.
But what we should do is band together as former Halo CE mappers to help promote our maps. It's going to be hard to stand out as individuals, especially individuals trying to make legitimate, playable maps. Stunt tracks, Rube Goldbergs, and Super Mario remakes are going to bury us.
Last edited by Siliconmaster; July 25th, 2010 at 06:45 PM.
Well, if Reach really takes off, I could see Modacity reforming around Reach maps.
If we become large enough, we could even become a selector of Bungie favorites, giving our maps out to the world.
For example, here's a list of maps I'm going to personally try to remake in the Reach engine:
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