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  1. #21
    Senior Member WhÎþLå§h ÐÆmØÑ's Avatar
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    Re: ...

    Nope.
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  2. #22
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: ...

    Damn...

    You could always back up your tags, reinstall HEK and then bring them back over...
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  3. #23
    Wrong in so Many Ways Boo Diddly's Avatar
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    Re: ...

    restructure the map? *tool sturicture levels/blah blah*
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  4. #24
    The Silent Photographer Zeph's Avatar
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    Re: ...

    Quote Originally Posted by WhÎþLå§h ÐÆmØÑ View Post
    EAX: 0x85BE7492
    EBX: 0x00613701
    ECX: 0x5268E236
    EDX: 0x001A2809
    EDI: 0x0013F9D8
    ESI: 0x00000000
    EBP: 0x0013F8B0
    ESP: 0x0013F8A0
    EIP: 0x7C90EB94, C3 8D A4 24 ?????
    EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid pointer: header: 0x1aebc0 signature: 0x3c424144 line: 103 file: 0x613748 size: 0xbe14
    reason: Pointer has been disposed. (\halopc\haloce\source\memory\array.c:80)

    For christ sake. This time all shaders don't even have bitmaps in them, so the map would be just white. But it still won't work. What the fuck.
    Sounds like one of your collision materials or lightmaps>materials doesn't have an assigned shader.
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