Page 97 of 134 FirstFirst ... 47 87 95 96 97 98 99 107 ... LastLast
Results 961 to 970 of 1331

Thread: Quick-Crit 2010

  1. #961
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: Quick-Crit 2010

    More than okay, I'd say. It's pretty good. Not the best that could be done, but pretty good.

    Edit: Someone on reddit requested an illustration of a comment I made regarding the type of entrance that ought to be made by extra cashiers when they are called to the front of a Target store. Being a man of many talents, I just did it myself.

    Last edited by ExAm; July 30th, 2010 at 06:33 PM.

  2. #962
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,767

    Re: Quick-Crit 2010

    I unironically hope you one day make it to the board of directors of Target so you can put this amazing strategy into place.

  3. #963
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: Quick-Crit 2010

    Rain-protected sugar glass on all skylights and windows. Blackhawk helicopters on standby at nearby airbases. Air-conditioned emergency employee barracks on-site. Daily drilling in register operation and rappelling.
    Last edited by ExAm; July 30th, 2010 at 11:45 PM.

  4. #964
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Quick-Crit 2010

    Nearly finished getting my side project done while I was learning a few things and I'm thinking of releasing this as a separate thing, just as something to make screen shots and what else people want to use it for.
    Needs a control panel which I'm modelling now, the design is different to installation 04 [both versions] although somewhat inspired by it.
    Lighting is nearly finished, everything has normals and specular maps as well as detail maps to make the textures not look as "flat" as some people have said.
    Reason I'm posting this picture here is because I want to know before this gets released what needs to be changed so it's done before released to the wolves.
    The biggest regret I've got on this is that I never figured a way to make the insides of the glass emitters glow, I can make everything else have a glow but any mesh behind glass doesn't seem to want to glow.

  5. #965
    Teh_kid kid908's Avatar
    Join Date
    Jan 2007
    Location
    stalker!!!!call the police...w8...i hate the police.
    Posts
    1,434

    Re: Quick-Crit 2010

    I love that beam.
    Last edited by kid908; July 31st, 2010 at 01:28 PM.

  6. #966
    Senior Member killer9856's Avatar
    Join Date
    Jan 2008
    Location
    chicago
    Posts
    400

    Re: Quick-Crit 2010

    Yeah, that beam is nice looking. I want to see some more detailed enviroments though. Not saying this is bad, but you should add some more details into the control room.

  7. #967
    Hey there! Llama Juice's Avatar
    Join Date
    Sep 2006
    Location
    Internet.
    Posts
    3,216

    Re: Quick-Crit 2010

    Is the beam just a fibers filter with a blue hue and some bloom to it?

    Not saying it looks bad, it looks rather nice, I'm just curious.

  8. #968
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Quick-Crit 2010

    Quote Originally Posted by Llama Juice View Post
    Is the beam just a fibers filter with a blue hue and some bloom to it?

    Not saying it looks bad, it looks rather nice, I'm just curious.
    The beams actually a pair of effects on different scales, their both a stock effects bitmap that's sent in a upward direction and duplicated making the beam like effect.
    This video might help explain it better.

    As for more detailed environments.
    Should I go and make some decals to add onto the walls to break up the blandness?
    Last edited by =sw=warlord; July 31st, 2010 at 02:50 PM.

  9. #969
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: Quick-Crit 2010

    I think it would be better if you couldn't see through the beam. The flickering is kinda annoying too. Instead of decals you should put some lights up there.

  10. #970
    walk the platypus Cagerrin's Avatar
    Join Date
    Jul 2008
    Posts
    1,180

    Re: Quick-Crit 2010

    Vertical pillars don't fit in. Perhaps if you made them shorter, removed the glass, and added a beam on top that's angled 45 degrees back towards the walls. Then have the short vertical pillar bend around the tip of the 45-degree beam and back towards the platform, and add the glass to the inner edge of that.

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •