Haha me too.
I transferred all the settings from blue base to red base today, but based on the 5-hour rest render, it still needs some touch ups. A few places are overexposed, and others are too dark. Still, a nice step forward.
Haha me too.
I transferred all the settings from blue base to red base today, but based on the 5-hour rest render, it still needs some touch ups. A few places are overexposed, and others are too dark. Still, a nice step forward.
Wow, I haven't taken the time to revisit the H:CE community in a long time. I'm thrilled that there is still some incredible work being done here. The map is beautiful. I deeply look forward to playing this map for myself.
Hey, I now have red base essentially done except for the uvs, and I'm fixing up the credits room lighting. Unfortunately I'm gone this weekend, so doing last minute lighting tweaks will have to wait until Monday afternoon.
Edit: But before I go, I just finished the credits room, or at least as much as I could before the low-res lightmap in this area prevented me from making it any more precise. It became "is this wall lit, or is it dark" after a while. Blegh. Wish there were more room in the lightmap bitmap tag.
Note that I'm not going to tell people who don't already know where it is, only show off the basic look. Also, there are, or will be, if I can get it working right with Inferno's help, some fun little things in this area.
![]()
Sweet!!!![]()
Ok. That. Looks. Epic.
Bit too green though? Maybe make it SLIGHTLY more yellow? But not as yellow as the light at the top of the pic..
Yeah, that does look epic!
what looks epic? THERES FUCKING NOTHING TO SEE except for a few dots.
That would look so much cooler if it was all TRON-lighting.
There are currently 3 users browsing this thread. (0 members and 3 guests)
Bookmarks