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Thread: [WIP] Precipice

  1. #471
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by POQPrince View Post
    *salivating

    This map is beyond fantastic! You might give this a show to Bungie. Who knows? You may have a job opening once you finish school!

    I doubt it, because this engine is nothing like what they're using now.

    Map is looking good though dude, keep it up. You have something good going here.

  2. #472

    Re: [WIP] Precipice

    Quote Originally Posted by ThePlague View Post
    I doubt it, because this engine is nothing like what they're using now.
    That's not what matters, though. Not every employee at Bungie had access to the sort of equipment they have now, before being inducted.

  3. #473
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Honestly I'm doing this for fun- my film work is my job direction. Glad people like the screencaps though. I hope to get the other 50% of the uvs fixed within a week or so, hopefully sooner. We'll see depending on my school work and other plans.

  4. #474

    Re: [WIP] Precipice

    If only you did the lighting in Reach...

  5. #475
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    I think Bungie can handle its own lighting :P Do remember this is current-day lighting style in an old engine. The lighting I've seen in Reach via trailers and stuff looks pretty darn nice.

  6. #476

    Re: [WIP] Precipice

    Reach trailers vs. Reach ingame.. ehh.
    Still, if you can put out this kinda work on an engine as old as halo's, I'd like to see some of your work on newer games..

  7. #477
    Amit's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by EX12693 View Post
    Reach trailers vs. Reach ingame.. ehh.
    Still, if you can put out this kinda work on an engine as old as halo's, I'd like to see some of your work on newer games..
    Remember, just because you become proficient at one engine, doesn't mean you will instantly be a genius in another engine. It takes a lot of time to become good at something and a hell of a lot of practice, so really, if the average person spent enough time and dedication that Silicon does, they would have similar looking pieces.

  8. #478

    Re: [WIP] Precipice

    Meh. Opinion is opinion. I still say Silicon is better at this than many others I've seen, engine aside.

  9. #479
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Amit View Post
    Remember, just because you become proficient at one engine, doesn't mean you will instantly be a genius in another engine. It takes a lot of time to become good at something and a hell of a lot of practice, so really, if the average person spent enough time and dedication that Silicon does, they would have similar looking pieces.
    In addition, considering what they've had to left out, the Halo Reach engine seems very different than our beloved HCE engine. For example, ambient life, which is very easy in HCE, is not possible if animations aren't right in Halo Reach because it messes with other systems, which animations do not do in HCE. Or at least, that's what I've heard.

  10. #480
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    I agree with Amit- all someone has to do is keep at it and you'll eventually get good at something. This map might be taking forever, but if it weren't, it wouldn't look as good as it does.

    Also, dammit Halo, why do your uvs suck?



    That square of tiny little pieces is Halo's uvs, and the shapes around it are my WIP fixed uvs. And I need to fit them all in a single uv map. Blarg.

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