Any other easter eggs are things like the credits plaque, some flood behind windows, that sort of thing. Theoretically it should affect gameplay in any way. Also, the Kotick thing can only be triggered once per game. That way even if someone is determined to set it off every game, it'll only mess with people for a minute or two.
Edit: Inferno wanted me to post the script for syncing the beam emitter.
Code:
((script continuous "detect_beam"
(if ( = is_host true)
(begin
(if ( and ( >= (device_get_position beam_emit) 0.92 ) ( <= (device_get_position beam_emit) 0.95 ) )
(begin
(sv_say "beam emit sync period! 0.92 - 0.95 / latency 0.07")
(object_teleport beam_hog beam_flag)
(sleep 60)
(object_teleport beam_hog beam_flag_2)
)
)
)
)
)
(script continuous "sync_beam"
(if ( = is_host false)
(begin
(if ( <= (unit_get_health beam_biped) 0.1 )
(begin (device_set_position_immediate beam_emit 0) (device_set_position_immediate beam_dummy 0) (sleep -1) )
)
)
)
)
It's a biped crush system that activates every time the beam gets close to finishing its animation, and then when the biped is crushed the players all have their beams reset to match the host.
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