Quote Originally Posted by ejburke View Post
Well, if you want to learn things that won't become obsolete, then go with traditional media. 3D applications are going to continue to make it easier and easier to produce high-quality assets quickly. The algorithms we use in our head can be adapted to code. It's not a matter of if, but when.

I'm working on a set of Maya scripts that will automatically add support edges to my hard surface models. It's pretty messy stuff, but it's doable. I posted in another thread about a tool that automatically retopologizes a mesh with pretty good results. The future is coming and in many ways, it's already here.
I have to agree with this. Older game cutscenes were done with the best technology at the time. By today's standards it looks like ass. Pretty soon the tools we have now are going to be obsolete.

example
This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

this was the SHIT back in the day. But now it's horribly dated.