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Thread: [GALLERY] Hunter

  1. #181
    Senior Member Hunter's Avatar
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    Re: [GALLERY] Hunter

    4000 triangle limit and 1024 texture size only. And I suppose I could of used the remaining triangles but there really isn't any need to make it perfect as this module is called "Introduction to 3D Modelling for Games".
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  2. #182
    walk the platypus Cagerrin's Avatar
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    Re: [GALLERY] Hunter

    "really wasn't any need to make it perfect"

    No.
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  3. #183
    Senior Member Hunter's Avatar
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    Re: [GALLERY] Hunter

    Quote Originally Posted by Cagerrin View Post
    "really wasn't any need to make it perfect"

    No.
    Explain... don't just put "No."
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  4. #184
    walk the platypus Cagerrin's Avatar
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    Re: [GALLERY] Hunter

    I felt that a simple word was all that was necessary to point out the fallacy of your statement, but that was apparently wrong.

    If you're going to take the time to do something, you might at least try to make it as good as you can. This just smacks of laziness.
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  5. #185
    Senior Member Hunter's Avatar
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    Re: [GALLERY] Hunter

    Quote Originally Posted by Cagerrin View Post
    I felt that a simple word was all that was necessary to point out the fallacy of your statement, but that was apparently wrong.

    If you're going to take the time to do something, you might at least try to make it as good as you can. This just smacks of laziness.
    No, there is simply no need to spend more time on it when it passes the need with flying colours... I do have other work to do which is needed more...
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  6. #186
    walk the platypus Cagerrin's Avatar
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    Re: [GALLERY] Hunter

    Too bad.

    's all I'm saying.
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  7. #187
    Senior Member Hunter's Avatar
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    Re: [GALLERY] Hunter

    okay.
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  8. #188
    Neanderthal Dwood's Avatar
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    Re: [GALLERY] Hunter

    Quote Originally Posted by TeeKup View Post
    I always thought the PP 2000 was an interesting SMG. Wouldn't mind owning an airsoft variant.
    That'd be cool, but be prepared to repair it every 30 minutes.
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  9. #189

    Re: [GALLERY] Hunter

    Quote Originally Posted by ejburke View Post
    Well, if you want to learn things that won't become obsolete, then go with traditional media. 3D applications are going to continue to make it easier and easier to produce high-quality assets quickly. The algorithms we use in our head can be adapted to code. It's not a matter of if, but when.

    I'm working on a set of Maya scripts that will automatically add support edges to my hard surface models. It's pretty messy stuff, but it's doable. I posted in another thread about a tool that automatically retopologizes a mesh with pretty good results. The future is coming and in many ways, it's already here.
    I have to agree with this. Older game cutscenes were done with the best technology at the time. By today's standards it looks like ass. Pretty soon the tools we have now are going to be obsolete.

    example
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    this was the SHIT back in the day. But now it's horribly dated.
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