![Quote](styles/modacity/misc/quote_icon.png)
Originally Posted by
ejburke
Well, if you want to learn things that won't become obsolete, then go with traditional media. 3D applications are going to continue to make it easier and easier to produce high-quality assets quickly. The algorithms we use in our head can be adapted to code. It's not a matter of if, but when.
I'm working on a set of Maya scripts that will automatically add support edges to my hard surface models. It's pretty messy stuff, but it's doable. I posted in another thread about a tool that automatically retopologizes a mesh with pretty good results. The future is coming and in many ways, it's already here.
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