I love that Concept picture, I can't find it's original source and the others that went with it. There was one of a dome structure that would have fit perfectly with the Forerunner City on Onyx as it was described in the book.
I love that Concept picture, I can't find it's original source and the others that went with it. There was one of a dome structure that would have fit perfectly with the Forerunner City on Onyx as it was described in the book.
Same.
I'm actually looking into if I can get the ring to look somewhat similar, it might look close but then again the ring is 10k Km's in diameter so i would guess it would look pretty big in the sky anyway.
Guess I gotta get cracking at trying to make renders look good for this to work well.
Edit:
This seems to be as close to the angle in that concept picture as I could manage.
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Last edited by =sw=warlord; November 3rd, 2010 at 07:30 PM.
Fucking people, how do they work? Halp please
(its going to be made into a vector figure to go on a shirt for a school project)
e:
e2:
How do i hands?
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Last edited by Futzy; November 7th, 2010 at 02:39 PM.
His crotch is right under his stomach...
You mean this?
The artist is Paul Davies. He's got a few more Halo related pieces at a HBO gallery: http://halo.bungie.org/misc/artofpauldavies.html
That! God that's a gorgeous picture.
That might be a really cool skybox to make....
Does anyone know of a way to change the bitmap size in 3ds UV editor without skewering the UV's already there?
I've been working on something and unless the bitmap size is 2/1 the bitmap seems skewered, but I need to add the other half in but each time I try to add more space the entire thing is scaled along with the changes.
Diagram below for what I mean.
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Last edited by =sw=warlord; November 9th, 2010 at 08:19 AM.
change it in the advanced options tab aswell as in the render window?
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