Not everyone has the time or the desire to just walk through it. If you don't stop to appreciate the cinematic value of it then its your loss. If you ask me the sprint should be more of a " jog", not full on sprint like in COD or something.
Would it be possible to just disable sprint during the voice overs? Like as soon as you enter the trigger volume it is disabled for X amount of time?
The thing is, for newer players, the old version is pretty meh looking; there wasn't much that you could sit back and appreciate, making the voiceovers the only thing to really push to.
Judging by the screens, that won't be a problem this time around.
Yes. I found the original quite enjoyable, odd glitches and basic terrain aside. If anything, playing the original, then playing the new one would give you a better appreciation for all the work that Briscoe has done. Go download, and play now. You can finish it in 40 minutes minimum, an hour if you take the time to explore.
HEY BUMP. Anyway, Didn't know if anyone had been checking up on this. But he seems to still be hard at work. And it's still looking just as amazing.
http://www.littlelostpoly.co.uk/devblog/
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