Been working on this for an assignment, semesters done now time to fix what got fucked up and add more stuff. Design is heavily influenced by a local school originally built in the 1800's. This is in UDK
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Been working on this for an assignment, semesters done now time to fix what got fucked up and add more stuff. Design is heavily influenced by a local school originally built in the 1800's. This is in UDK
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Looks good Pen, seems you doing same course as me haha We also have to use UDK, but in the second year I think, at the moment we use Unreal Tournament 3
I actually thought that was a photo at first glance, nice job.
I have my AA turned off by default on my card settings. My card overheats to easily (laptops have poor airflow >_<).
Tell me about it. I'm convinced mine doesn't even have a fan.
Texture on the inside of the trash bin in the last screen looks like it might be stretched vertically a bit, unless I'm misinterpreting.
It could be stretching because there is trash in it.
Didn't even think of that, thought it was metal. Looks fine now that I know what I'm seeing.
@DarkHalo003, if you can use HCE's tools then hopping to the UDK is like... it's a beautiful beautiful thing. The UDK is just insanely easy to play with, and the community for it is massive, and there are profesional training or how to videos teaching you about everything with the UDK.
Try it out and see what ye think.
@PenGuin1362 There is a command you can use to render out a screenshot at a much much higher resolution which you can then scale back down to fake AA pretty well.
If you just open the console in game and type "tiledshot" it will take a screen shot four times your resolution Its pretty awesome.
http://udn.epicgames.com/Three/Takin...html#Tiledshot
There's the UDN link on it 'cause I don't wanna type out all the stuff and the link is more useful anyways.
awesome, thanks. also some of the assets were rushed because as the deadline was nearing i still had much to do. Over scoped a little bit on this project :x So I need to go back and add some normal maps to a few things. Trashcan might make a little more sense if I do. Also the lockers are much higher resolution but I need to fix the render distance on the texture >_<
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