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Thread: Precipice

  1. #31
    State your identity! Hotrod's Avatar
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    Re: Precipice

    So urk posted a little something about this :
    http://www.bungie.net/News/Blog.aspx?mode=news#cid30211

    Looks like Modacity is now gonna be known across Bungie.net :S
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  2. #32

    Re: Precipice

    Quote Originally Posted by Pooky View Post
    Well, the map LOOKs incredible, but from what little I played the gameplay is kind of... bad. My first experience of this map consisted of spawning in and immediately being splattered by a Banshee, then spawning in and immediately being headshotted by a sniper. So the spawns could definitely use more work, as could the weapon layout. I'm not sure what the logic behind putting a highly effective sniper perch in a dark area overlooking a team spawning area was.
    I found it fun...

    I played one game then started poking around the map with Freelancer, yes that was me
    Last edited by EagerYoungSpaceCadet; January 5th, 2011 at 03:13 PM.
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  3. #33
    Movie Maker Siliconmaster's Avatar
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    Re: Precipice

    Quote Originally Posted by Pooky View Post
    Well, the map LOOKs incredible, but from what little I played the gameplay is kind of... bad. My first experience of this map consisted of spawning in and immediately being splattered by a Banshee, then spawning in and immediately being headshotted by a sniper. So the spawns could definitely use more work, as could the weapon layout. I'm not sure what the logic behind putting a highly effective sniper perch in a dark area overlooking a team spawning area was.
    Hrm, that's unfortunate. To be fair, we could never get a playtest together that had more than 5 or 6 people, so we could never fully test spawn-whorability. The sniper spawns theoretically were to do the exact opposite: let the home team snipe the shit out of anyone coming in through the main entrances. Guess people are turning it around and using it on the way in through the bashee pads. Ah well. Nothing we can do about it now. Sorry. :/
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  4. #34

    Re: Precipice

    There's a phantom BSP near/on one of the crashed banshees on the bridge, kind of annoying but not a big problem. And yea, poked around all the nooks and crannies of the map with help from Rec0's Devicator.
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  5. #35

    Re: Precipice

    That scenario would have been prevented if the teleporters leading to the shee roosts were one-way. Well, you can't do anything about it now since you released it and all...

    EDIT:
    Quote Originally Posted by Freelancer View Post
    There's a phantom BSP near/on one of the crashed banshees on the bridge, kind of annoying but not a big problem.
    The crashed banshees and burning hogs were supposed redirect you from the path of the phantom bsp.
    Last edited by EagerYoungSpaceCadet; January 5th, 2011 at 04:24 PM.
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  6. #36
    chilango Con's Avatar
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    Re: Precipice

    Also, in one of the sniper roosts there's a hole in the map and you can fall out. Weird!
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  7. #37
    Old School
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    Re: Precipice

    That stupid phantom BSP problem has plagued Halo forever. When I got into Bungie, that's one of the first things I asked Chris Carney, was how to deal with this. He told me "Halo loves the grid" and to use the snap functions in 3D Studio Max to avoid the phantom BSP problem.
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  8. #38

    Re: Precipice

    Quote Originally Posted by Siliconmaster View Post
    Hrm, that's unfortunate. To be fair, we could never get a playtest together that had more than 5 or 6 people, so we could never fully test spawn-whorability. The sniper spawns theoretically were to do the exact opposite: let the home team snipe the shit out of anyone coming in through the main entrances. Guess people are turning it around and using it on the way in through the bashee pads. Ah well. Nothing we can do about it now. Sorry. :/
    Yeah, don't get me wrong, this map is definitely an artistic achievement, it just needed a good workover from some real play testers. I know how hard testers can be to find, particularly for an old game like this. I wish I'd been there myself, I think I could have offered some useful insights into map flow and object placement.
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  9. #39
    Movie Maker Siliconmaster's Avatar
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    Re: Precipice

    A hole in the sniper roost? Bizarre. And the issue with making the banshee teleporters one was was that people would get stuck if there was no banshee. The easy fix seemed to be to let them go back in if they wanted to.
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  10. #40
    Senior Member sanni's Avatar
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    Re: Precipice

    My favorite attack route is to get the sniper, get in the shee, fly to the enemy shees and go through the teleporter and camp the sniper until my team gets the flag.

    The sniper whoring isn't that much of a problem and could be easily solved by spreading out the spawn points. Place one spawn point at each banshee spawn, so now the sniper whore does not only need to focus on the bottom where the enemy spawns but also on the other sniper spot in case enemys spawn by the banshee and walks back and also at the tele behind him.
    Also you can throw nades from the bottom to the sniper spot to kill the sniper.

    Another idea: Let an additional sniper spawn in the spartan laser room at each side of the teleporters. Makes some good sniper duels.

    Also the lower bridge ... it's insane. There needs to be some sort of cover. The snipers sniping at the shee spawn and the spartan laser have it way to easy to kill one on the lower bridge. Or maybe let a sniper spawn there to so you can first kill all the enemy snipers and than cross the bridge really fast.

    I can't wait to play some more

    There is always room for a V2 after half a year or so
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