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Thread: OpenSauce Halo CE SDK Update #2 (RC)

  1. #471
    Senior Member Patrickssj6's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Everyone trying to enter the server without OpenSauce will be OSOD'd.

  2. #472
    Don't worry, Jelly's here Jelly's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    I've been messing with the preview dll in the OP; positioning weapons, adjusting FOV etc, but every time i left click to save the game freezes and sound loops. Tabbing out gives me an exception window.

    Windows 7 32bit, directX up to date.

    Exception details:

    Code:
    Source
    Halo
    
    Summary
    Stopped working
    
    Date
    *30/*03/*2011 06:00
    
    Status
    Report sent
    
    Description
    Faulting Application Path:    C:\Users\alex\AppData\Local\Halo Custom Edition\haloce.exe
    
    Problem signature
    Problem Event Name:    APPCRASH
    Application Name:    haloce.exe
    Application Version:    1.0.8.616
    Application Timestamp:    489a3b7e
    Fault Module Name:    d3d9.dll
    Fault Module Version:    2.0.0.1
    Fault Module Timestamp:    4a984fec
    Exception Code:    c000001d
    Exception Offset:    0000781e
    OS Version:    6.1.7601.2.1.0.768.3
    Locale ID:    2057
    
    Extra information about the problem
    Bucket ID:    2375969051

  3. #473
    Bitchin' Sitar Solos nuttyyayap's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quick question, could you re-enable shader_transparent_genric with OS in any way, or is that completley dead for CE?

  4. #474
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    I wasn't aware that is "disabled"

  5. #475
    Junior Member Wholfe's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    ^apparently its not supported anymore in the pc version, the shader transparent generic was in the xbox and was used to create the shield effects for covie equipment. very simplified way of getting the shield flash effect.

  6. #476
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    System.Reflection.TargetParameterCountException: Parameter count mismatch.
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
    at System.Delegate.DynamicInvokeImpl(Object[] args)
    at System.Windows.Forms.Control.InvokeMarshaledCallba ckDo(ThreadMethodEntry tme)
    at System.Windows.Forms.Control.InvokeMarshaledCallba ckHelper(Object obj)
    at System.Threading.ExecutionContext.runTryCode(Objec t userData)
    at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
    at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
    at System.Windows.Forms.Control.InvokeMarshaledCallba ck(ThreadMethodEntry tme)
    at System.Windows.Forms.Control.InvokeMarshaledCallba cks()

    Attempting to extract a globals.globals tag with OpenSauce IDE extractor into folder with dependents

  7. #477
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    CacheViewer has been WIP for a while. At first I just did a port of GuerillaRadio's logic with some async operation support. Then I started moving that to work with BackgroundWorker systems. The later code got accidentally committed when I was pushing some changes for something else (and I haven't pushed new changes for it yet since it's not finished).

    If you're going to work with code from the repo, you need to know how to debug or at least know how to evaluate problems. None of that information even remotely helps me, especially since it's a stack dump of MS code (with no link to my own).

  8. #478
    Neanderthal Dwood's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Kornman00 View Post
    CacheViewer has been WIP for a while. At first I just did a port of GuerillaRadio's logic with some async operation support. Then I started moving that to work with BackgroundWorker systems. The later code got accidentally committed when I was pushing some changes for something else (and I haven't pushed new changes for it yet since it's not finished).

    If you're going to work with code from the repo, you need to know how to debug or at least know how to evaluate problems. None of that information even remotely helps me, especially since it's a stack dump of MS code (with no link to my own).
    Linking it to the debugger doesn't work. can you replicate the problem?

  9. #479

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Can you make it so the OS Sapien won't bitch to you about how your AI/Biped has a dialog tag but no mouth data (Mouth Animations)? It lags the whole fucken thing and get pretty damn annoying after awhile.

  10. #480
    Kid in the Hall Kornman00's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    This will probably be my last post in this thread. Couldn't hold this back any longer.

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