lol, it wouldn't be that hard to make a detection process for that
yes.. i wrote smooth bot by myself too, its not hard... but i wont release it, and also very few ppl use bots like this, cuz u can't rape with it so hard, like with evilaim...
tho i'm planning advanced bot detection, but first i wanna focus in more important things like stability etc.
btw. v.1.0 will be released soon :P
oh and i think i need a pro assembly coder/debugger eheh if You are it, add me on xfire; lgbalazs
Just put a Hardware BP with VEH on aiming vecs and done...that is client sided detection. Most scriptos kiddos are going to have trouble with that.
Nah, i have those already, I need u cuz i think we need to call sv_say higher than atm for the stablility, and also want to handle rcon from the beginning (i mean password checking, executing commands, etc., cuz Halo is buggy, and u can crash the server w/o knowing the password, and also no brute-force protection in it...) I already added u in messenger about a week ago tbh xD
even with the latest RC1 i think there is still a bug.
all players seems to quit all of a sudden. i have a server on GS.
Yes, i know, its bc the say command is buggy, tho it rarely even happens if u wait at least 4-5 seconds before the first join event, and leave at least 2-4
seconds between them.
But now i'm off for 5 days, use this forum for questions, bug reports, feature requests, etc.
http://www.1xgclan.com/forum/viewfor...6024888f32be2a
Byez
even with new version 1.2.1 my server still crashes (all the players seem to quit all of a sudden 'network connection lost')
i only have 4 events in my init.txt and they are 10000 12000 15000 20000.
the server kicks(network connection lost) everyone out every few hours
this is the main reason what get me frustrated everything else seems fine.
can you fix this issue.
your doing a great job.
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