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Thread: SAPP

  1. #31
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
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    4,193

    Re: SAPP

    Quote Originally Posted by Rainman View Post
    Don't worry no one has it but me.
    Quote Originally Posted by Youtube video
    So yeah this will only be released to certain people

  2. #32
    El Durado :/
    Join Date
    Oct 2006
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    2,417

    Re: SAPP

    Quote Originally Posted by Freelancer View Post
    I have one just like it, it's part of GuiltySpark.
    YEAH I GOTZ AN EPENIS!

  3. #33
    Kid in the Hall Kornman00's Avatar
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    Re: SAPP

    lol, it wouldn't be that hard to make a detection process for that

  4. #34
    Senior Member
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    Mar 2009
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    119

    Re: SAPP

    Quote Originally Posted by Kornman00 View Post
    lol, it wouldn't be that hard to make a detection process for that
    Someone really should do this. It seems like bots are easy to come by but antibot measures aren't.

  5. #35
    suum cuique sehe's Avatar
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    Aug 2011
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    Hungary
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    217

    Re: SAPP

    yes.. i wrote smooth bot by myself too, its not hard... but i wont release it, and also very few ppl use bots like this, cuz u can't rape with it so hard, like with evilaim...
    tho i'm planning advanced bot detection, but first i wanna focus in more important things like stability etc.
    btw. v.1.0 will be released soon :P
    oh and i think i need a pro assembly coder/debugger eheh if You are it, add me on xfire; lgbalazs

  6. #36
    Senior Member Patrickssj6's Avatar
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    Oct 2006
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    'schland
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    3,838

    Re: SAPP

    Just put a Hardware BP with VEH on aiming vecs and done...that is client sided detection. Most scriptos kiddos are going to have trouble with that.

  7. #37
    suum cuique sehe's Avatar
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    Hungary
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    217

    Re: SAPP

    Nah, i have those already, I need u cuz i think we need to call sv_say higher than atm for the stablility, and also want to handle rcon from the beginning (i mean password checking, executing commands, etc., cuz Halo is buggy, and u can crash the server w/o knowing the password, and also no brute-force protection in it...) I already added u in messenger about a week ago tbh xD

  8. #38
    Junior Member
    Join Date
    Sep 2010
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    28

    Re: SAPP

    even with the latest RC1 i think there is still a bug.
    all players seems to quit all of a sudden. i have a server on GS.

  9. #39
    suum cuique sehe's Avatar
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    Aug 2011
    Location
    Hungary
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    Re: SAPP

    Yes, i know, its bc the say command is buggy, tho it rarely even happens if u wait at least 4-5 seconds before the first join event, and leave at least 2-4
    seconds between them.
    But now i'm off for 5 days, use this forum for questions, bug reports, feature requests, etc.
    http://www.1xgclan.com/forum/viewfor...6024888f32be2a

    Byez

  10. #40
    Junior Member
    Join Date
    Sep 2010
    Posts
    28

    Re: SAPP

    even with new version 1.2.1 my server still crashes (all the players seem to quit all of a sudden 'network connection lost')
    i only have 4 events in my init.txt and they are 10000 12000 15000 20000.
    the server kicks(network connection lost) everyone out every few hours
    this is the main reason what get me frustrated everything else seems fine.
    can you fix this issue.
    your doing a great job.

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