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Thread: The Halo PC Engine

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  1. #1
    Senior Member
    Join Date
    Nov 2007
    Posts
    2,576

    Re: The Halo PC Engine

    Besides from Lumoria, like L0d3x posted, I have worked on other various multiplayer maps:

    Garden CE
    http://hce.halomaps.org/index.cfm?fid=4863




    Highlands
    http://hce.halomaps.org/index.cfm?fid=3964




    Peril
    http://hce.halomaps.org/index.cfm?fid=4096




    Immolate (made with Sheer and thanks to DEElekgolo for lighting)
    http://hce.halomaps.org/index.cfm?fid=4880




    (just a few of about 10 or 12 multiplayer maps I've created that have been decently popular, Garden CE was also ranked #2 in halomaps.orgs 'top 50 maps of 2010')

    I've also created a few tutorials, in PDF and video.

    Guide To Single Player Mapping (PDF)
    http://hce.halomaps.org/index.cfm?fid=5361

    Modeling Terrain for Halo CE (video)
    http://vimeo.com/11781231

    Creating a basic encounter in Halo CE (Video)
    http://vimeo.com/12915248

    Converting sound files (Video)
    http://vimeo.com/18808279

    As others said, this is quite possibly (even though old) the coolest, and most easy engine to work with that creates quality work. If your looking for stuff for Halo 4, upgrading the engine, or even just looking around, its nice to know that others outside our community still are curious to see what where up too.
    Last edited by Higuy; August 31st, 2011 at 04:12 PM.

  2. #2
    Tick Gate 2014 Donut's Avatar
    Join Date
    May 2007
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    Posts
    2,828

    Re: The Halo PC Engine

    Oh also, there were some dumb as heck limitations and inconsistencies in the HUD department. Areas where for example flash settings for health were completely different for shields, or transparency coefficients were reversed or something. I cant remember any real specifics, but it was horrifying when you really got into the nitty gritty stuff. Also is it just me, or is any health bar quantized into 8-ish segments? like even meters will decrease in chunks regardless of alpha coloring.


    fake edit: Ammo meters. god damn. those were like, if you didn't have a number that divided evenly into 255 or 240 or whatever that number was for that alpha number, your meter just flat out wouldn't work.

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